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D&D 5E Survivor 5E - Rules Options and Variants

Action Options 23
Alien Technology 15
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 25
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Flanking 3 -2 = 1
Healer's Kit Dependency 22
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 26 + 1 = 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 12
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 6
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

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Yardiff

Adventurer
Action Options 23
Alien Technology 15
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 25+1=26
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Flanking 1
Healer's Kit Dependency 22
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 12
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 6-2=4
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

chrisrtld

Explorer
Action Options 23
Alien Technology 15
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Flanking 1
Healer's Kit Dependency 22
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 10
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 4
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

Eyes of Nine

Everything's Fine
Action Options 23
Alien Technology 16
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Flanking 1
Healer's Kit Dependency 22
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 10
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 2
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

jasper

Rotten DM
Action Options 23
Alien Technology 16
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Flanking 1 -2 = -1 YOU dead
Healer's Kit Dependency 22
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23
Mixing Potions 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 10
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 2 +1 = 3
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

Omand

Adventurer
Action Options 23
Alien Technology 16
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Healer's Kit Dependency 22
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 23 + 1 = 24
Mixing Potions 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 10 - 2 = 8
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 3
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

Zio_the_dark

The dark one :)
Epic
Action Options 23
Alien Technology 16
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24
Mixing Potions 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 21
Piety 20
Player Characters as Lycanthropes 6
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 3
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

akr71

Adventurer
Action Options 23
Alien Technology 16
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24
Mixing Potions 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Player Characters as Lycanthropes 4
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 3
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 24
Alien Technology 16
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24
Mixing Potions 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Player Characters as Lycanthropes 2
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 3
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

clearstream

Be just and fear not...
Supporter
Action Options 24
Alien Technology 16
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24
Mixing Potions 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Player Characters as Lycanthropes 2 - 2 = 0 (where wolf?)
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 3
Rest Variant - Gritty Realism 19 + 1 = 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

Legatus Legionis

< BLAH HA Ha ha >
Action Options 24
Alien Technology 16-2 = 14
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 27+1 = 28
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24
Mixing Potions 27
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 3
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

Omand

Adventurer
Action Options 24
Alien Technology 14 - 2 = 12
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 28
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 27
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24
Mixing Potions 27 + 1 = 28
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 3
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

Undrave

Hero
Action Options 24
Alien Technology 12
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 28
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 28
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24
Mixing Potions 28
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 3
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

CleverNickName

Limit Break Dancing
Action Options 24
Alien Technology 12
Alternatives to Epic Boons 18
Automatic Success 18
Building Strongholds 28
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 28
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24
Mixing Potions 28+1=29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 3-2=1
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

DeviousQuail

Explorer
Action Options 24
Alien Technology 12
Alternatives to Epic Boons 18
Automatic Success 16
Building Strongholds 28
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 1
Rest Variant - Gritty Realism 18
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 24
Alien Technology 12
Alternatives to Epic Boons 18
Automatic Success 16
Building Strongholds 28
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Epic Heroism 1 - 2 = -1 (it's just resting)
Rest Variant - Gritty Realism 18 + 1 = 19

Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

chrisrtld

Explorer
Action Options 24
Alien Technology 10
Alternatives to Epic Boons 18
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 21
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

Yardiff

Adventurer
Action Options 24
Alien Technology 10
Alternatives to Epic Boons 18
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 20
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 24-2=22
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 21+1=22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 24
Alien Technology 10
Alternatives to Epic Boons 18
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 18
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

jasper

Rotten DM
Action Options 24
Alien Technology 10
Alternatives to Epic Boons 18 -2 = 16
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 20 +1 = 21
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 23
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 18
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 19
Training to Gain Levels 20
Wands Don't Recharge 20
 

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