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D&D 5E Survivor 5E - Rules Options and Variants

Zio_the_dark

The dark one :)
Epic
Action Options 24
Alien Technology 10
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 18
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

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Eyes of Nine

Everything's Fine
Action Options 24
Alien Technology 11
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 18
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 19
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

clearstream

Be just and fear not...
Supporter
Action Options 24
Alien Technology 11 - 2 = 9
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 18
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 22
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 23
Renown 20
Rest Variant - Gritty Realism 19 + 1 = 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

akr71

Adventurer
Action Options 24
Alien Technology 9
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 18
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 21
Renown 20
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 24
Alien Technology 9
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 25
Alien Technology 7

Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 27
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

Legatus Legionis

< BLAH HA Ha ha >
Action Options 25
Alien Technology 7-2 = 5
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 27+1 = 28
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 29
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 20
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

Undrave

Hero
Action Options 25
Alien Technology 5
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 28
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

Yardiff

Adventurer
Action Options 25
Alien Technology 5
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 28
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 21
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 22-2=20
Mixing Potions 29
Morale 20
More Difficult Magic Item Identification 20+1=21
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

CleverNickName

Limit Break Dancing
Action Options 25
Alien Technology 5
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 28
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 21-2-19
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 20
Mixing Potions 29+1=30
Morale 20
More Difficult Magic Item Identification 21
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 20
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

Action Options 25
Alien Technology 5 - 2 = 3
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 28
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 19
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 20
Mixing Potions 30
Morale 20
More Difficult Magic Item Identification 21
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 20 + 1 = 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

chrisrtld

Explorer
Action Options 25
Alien Technology 1
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 20
Healer's Kit Dependency 24
Healing Surges 19
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 20
Mixing Potions 30
Morale 20
More Difficult Magic Item Identification 21
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20
 

CleverNickName

Limit Break Dancing
So let me get this straight.
"Alien technology" gets voted out in the first week, but "Mind Flayers" somehow made it into the Monster finals?
I call shenanigans.
 



LoganRan

Explorer
Action Options 25
Alien Technology 1
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 20 - 2 = 18
Healer's Kit Dependency 24
Healing Surges 19
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 20
Mixing Potions 30
Morale 20
More Difficult Magic Item Identification 21
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 20 + 1 = 21

When the heck did wands become a permanent magic item? This is just so, so wrong.
I prefer my D&D to be Dark Age equivalent at the latest, so I have always hated having guns/explosives in the game.
 
Last edited:

Omand

Adventurer
Action Options 25
Alien Technology 1
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 18 - 2 = 16
Healer's Kit Dependency 24
Healing Surges 19
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 20 + 1 = 21
Mixing Potions 30
Morale 20
More Difficult Magic Item Identification 21
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 21
 

Eyes of Nine

Everything's Fine
Action Options 25
Alien Technology 2 Setting it up for inevitable vote-out. But but what about Barrier Peaks?!!?
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 16
Healer's Kit Dependency 24
Healing Surges 19
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 21
Mixing Potions 28
Morale 20
More Difficult Magic Item Identification 21
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 17
Training to Gain Levels 20
Wands Don't Recharge 21
 

Zio_the_dark

The dark one :)
Epic
Action Options 25
Alien Technology 2
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 16
Healer's Kit Dependency 25
Healing Surges 19
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 21
Mixing Potions 28
Morale 20
More Difficult Magic Item Identification 21
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 15
Training to Gain Levels 20
Wands Don't Recharge 21
 

LoganRan

Explorer
Action Options 25
Alien Technology 2 - 2 = 0 (Buh-bye! ... I thought this had already been voted off the island previously -- no sci-fi in my fantasy, k thnx)
Alternatives to Epic Boons 16
Automatic Success 16
Building Strongholds 29
Cleaving Through Creatures 20
Crafting Magic Items 20
Customizing Ability Scores 20
Encumbrance 20
Equipment Sizes 20
Facing 20
Fear and Horror 21
Feats 30
Firearms and Explosives 16
Healer's Kit Dependency 25
Healing Surges 19
Hero Points 20
Hitting Cover 20
Honour 16
Initiative Variants 20
Injuries 20
Inspiration 21
Level Advancement without XP 20
Loyalty 20
Madness 20
Massive Damage 21
Milestone XP 21
Mixing Potions 28
Morale 20
More Difficult Magic Item Identification 21+ 1 = 22 (No curling up with an item for a one hour nap and finding out all its powers for me)
Multiclassing 23
Piety 20
Playing on a Grid 22
Plot Points 20
Proficiency Dice 22
Renown 20
Rest Variant - Gritty Realism 20
Sanity 18
Scroll Mishaps 21
Selling Magic Items 20
Skill Variants 20
Slow Natural Healing 20
Spell Points 15
Training to Gain Levels 20
Wands Don't Recharge 21
 

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