D&D 5E Survivor Capstones- BARBARIAN WINS!

Yardiff

Adventurer
Barbarian (Primal Champion) 22-2=20
Cleric (Divine Intervention Auto) 19
Druid (Archdruid) 16
Fighter (Third Extra Attack) 17
Paladin (Sacred Oath Feature/Varies) 21
Rogue (Stroke of Luck) 22
Wizard (Signature Spell) 18+1=19
 

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Wiseblood

Adventurer
Barbarian (Primal Champion) 20
Cleric (Divine Intervention Auto) 19
Druid (Archdruid) 16-2=14
Fighter (Third Extra Attack) 17
Paladin (Sacred Oath Feature/Varies) 21
Rogue (Stroke of Luck)22+1=23
Wizard (Signature Spell) 19
 

3y3g00

First Post
Barbarian (Primal Champion) 20
Cleric (Divine Intervention Auto) 19
Druid (Archdruid) 12
Fighter (Third Extra Attack) 18
Paladin (Sacred Oath Feature/Varies) 21
Rogue (Stroke of Luck)23
Wizard (Signature Spell) 19
 

ClaytonCross

Kinder reader Inflection wanted
Barbarian (Primal Champion) 20
Cleric (Divine Intervention Auto) 19
Druid (Archdruid) 12
Fighter (Third Extra Attack) 16
Paladin (Sacred Oath Feature/Varies) 21
Rogue (Stroke of Luck)23
Wizard (Signature Spell) 20


Vote day 7. Interesting chose today. I am down voting Fighter since its the only on left that is useful only in combat and all it does is add a chance at more damage. I still think the ability to pick your signature spells makes the Wizard on of the most flexible. (I like Glyph of Warding and Lighting Bolt as my level 3 choses but it would depend on the build).

Best Capstones: 1.Wizard 2.Cleric 3.Druid 4.Paladin
SoSo Capstones: Barbarian / Rogue / Fighter / Ranger
Worse Capstones: 1.Warlocks 2.Bard 3.Sorcerer 4.Monk
 

Erechel

Explorer
Barbarian (Primal Champion) 20 Yay, breaking the law, breaking the law
Cleric (Divine Intervention Auto) 17 Buh, "call-for-daddy" little kids
Druid (Archdruid) 12
Fighter (Third Extra Attack) 16
Paladin (Sacred Oath Feature/Varies) 21
Rogue (Stroke of Luck)23
Wizard (Signature Spell) 20
 

Harzel

Adventurer
Barbarian (Primal Champion) 20
Cleric (Divine Intervention Auto) 17
Druid (Archdruid) 12
Fighter (Third Extra Attack) 16
Paladin (Sacred Oath Feature/Varies) 22
Rogue (Stroke of Luck) 21 - Nothing against rogues, but this is really remarkably weak
Wizard (Signature Spell) 20
 

Harzel

Adventurer
Barbarian (Primal Champion) 24 Harder, Better & Stronger
Cleric (Divine Intervention Auto) 21
Druid (Archdruid) 16
Fighter (Third Extra Attack) 19 Boring
Paladin (Sacred Oath Feature/Varies) 22
Rogue (Stroke of Luck) 21 <- You messed this up
Wizard (Signature Spell) 18

Wait. You're upvoting a stat boost, and calling Extra Attack boring? :hmm:
 

Voi_D_ragon

Explorer
Wait. You're upvoting a stat boost, and calling Extra Attack boring? :hmm:

Yup :)

Edit: Because I can visualize the difference between a lvl 19 and 20 Barb (he gets totally ripped, somehow grows taller) because his stat increases go beyond what is normally human(oid).
A lvl 20 fighter... Just hits another person. Granted he can make an attack every 1.5 secs, but I can't imagine an aesthetic difference between 19 & 20
 
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ElderElementalEye

First Post
Barbarian (Primal Champion) 20
Cleric (Divine Intervention Auto) 17
Druid (Archdruid) 10 -- All Druids are not Moon Druids
Fighter (Third Extra Attack) 17
Paladin (Sacred Oath Feature/Varies) 22
Rogue (Stroke of Luck) 21
Wizard (Signature Spell) 20
 

clearstream

(He, Him)
Barbarian (Primal Champion) 20
Cleric (Divine Intervention Auto) 17
Druid (Archdruid) 10
Fighter (Third Extra Attack) 17
Paladin (Sacred Oath Feature/Varies) 22
Rogue (Stroke of Luck) 22
Wizard (Signature Spell) 18
 

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