For me it's a mix of improv and prep. I prepare a basic outline of the adventure, have an idea of where the plot arc is going, and prep specific things that the players have chosen to pursue. The rest is improvised and the players sometimes go in directions I never saw coming.re: "D&D Survivor - Dungeon Masters!"
What style of dming, contemporary or not, is ideal for you?
I believe my style is the "extreme reader". Acquire a lot of knowledge to adapt the plot to as many directions as possible, I love it when my group is creative and for that reason, I think it's essential to be creative, and for that, it's necessary to have a repertoire.re: "D&D Survivor - Dungeon Masters!"
What style of dming, contemporary or not, is ideal for you?
I think all players should try to be entertainers. And given that the DM is almost certainly going to be doing most of the talking in any given session I think it's on the DM to be as entertaining as she can while doing it.I mentioned this in the other thread, but this kind of dming is increasingly distasteful to me. I think especially non-dnd games helped me realize this. The premise here is that it is the job of the dm to curate an experience for the players and create the illusion of a deep, complicated world. To this end the dm fudges die rolls to make encounters more dramatic, pretends that their improvisation is actually something written down in their notes (or in the module), and basically guides players along a more or less linear path (which, to my mind, is a kind of soft railroading).
This seems to be kind of the default style of dnd? And as someone who came up in the 2e era, it has long roots. But I find it exhausting and unfun to dm in this way. It makes the dm an entertainer rather than just another player at the table.
I made the decision, long ago, to roll out in the open.Re: fudging rolls and 'soft' railroading:
A few years ago, I stopped hiding my rolls behind the DM screen. I put my dice tray in front of the screen so the players can see it, and I roll my dice out in the open. At the time, I did it for dramatic effect. I thought it would just a simple means of letting the players know that I'm willing to surrender a bit of control of the narrative during a crucial part of the adventure. You know, a way to demonstrate that I was going to be completely impartial to the outcome of the scene, that they would "own" some of the risk.
My players seemed to prefer it, so I kept doing it. And now, after years of rolling my dice out in the open, it feels weird to roll my dice in secret. Not like I'm cheating or whatever, but more like...it feels like I'm trying to take more than my fair share of the story or something. It's hard to describe.
Do any other DMs roll their dice in the open?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.