D&D 5E (2014) Survivor Feats: UPDATE- MOBILE WINS!

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Dungeon Delver 4
Mobile 6

It's called "Dungeons and Dragons", not "Limited use feat, FTW!"

No seriously. Has anyone ever even taken Dungeon Delver as their feat over the stat boost?
 
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Dungeon Delver 4
Mobile 6

It's called "Dungeons and Dragons", not "Limited use feat, FTW!"

No seriously. Has anyone ever even taken Dungeon Delver as their feat over the stat boost?

maybe if you play a revised 5e tombs of horror, this can be a "must have".

Dungeon Delver 1 - one to go
Mobile 7
 
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GAME OVER.

So what did we learn here?

Not much, other than this whole thing seemed to end up being a proxy war for other elements in the game.

I kind of wish that each feat came with a combat, exploration and interaction feature in the way that the subclasses kind of work. Maybe we will get that in 6E in 2024.
 

Thanks, all, for a pleasantly diverting thread for the last five weeks. I've enjoyed checking in off and on throughout my work day.

Do another one sometime, [MENTION=6799753]lowkey13[/MENTION]!
 


Class: Bard
Race: Half-Elf
Alignment: Lawful Neutral
Feat: Mobile

That shows how opinions very wildly - I like Bards, dislike Half Elves, wouldn't be seen Dead playing a Lawful Neutral, and Mobile was by far my least favourite feat of the last 4.

Disappointed a less battlefield orientated feat didn't win, Mobile has never been chosen by any player in any of the 4 5E games my groups have had thus far.
 


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