Survivor Ninth Level Spells- METEOR SWARM WINS!

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Or fun. Or cool. There are other considerations than just yours. :)

Your opinion works for you. Cool.
{ . . . }
Maybe you could start a thread on the merits of this spell vs. wall of force. I'm not going to talk about it further here.
Fine by me. I posted a one-liner with my vote, you chose to argue against it, I explained my reasoning. Done.
 


The saves are all dex saves and the Tarrasque has +0 on those. The DC will be 19 at that level, so even with advantage he's pretty much failing his 4 out of 7 saves after using up all 3 legendary saves.
Oops, my bad, you are totally right. I maintain that the Tarrasque has nothing to to worry about though, as I just reread the material and it looks the last two layers are the only ones to be afraid of. It is immune to fire and poison, so if it fails every Dex save it takes 30d6 damage; nothing to sneeze at, but not crippling to a Tarrasque. The last two layers are not Dex saves (entirely anyway), so it gets +9/+10 with advantage, and has 3 Legendary Resistances it can save for these.
 


Foresight 14
Gate 21 -2 = 19
Imprisonment 13
Mass Heal 20 +1 = 21
Mass Polymorph 12
Meteor Swarm 19
Prismatic Wall 20
Psychic Scream 14
Shapechange 18
True Polymorph 14
 

I phrased that badly. But doesn't the once per other's turn also apply to Legendary Resistance? You can't fire off a second LR right after another one. Or can you?
I could be mistaken if this is stated elsewhere, but as far as I can see there is no such restriction. I don't have my MM on me, but the entry from Roll20 reads...

"Legendary Resistance (3/Day): If the tarrasque fails a saving throw, it can choose to succeed instead."
 
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Foresight 14
Gate 19
Imprisonment 13
Mass Heal 21
Mass Polymorph 12
Meteor Swarm 19 + 1 = 20
Prismatic Wall 20
Psychic Scream 14
Shapechange 18
True Polymorph 14 - 2 = 12
 

Oops, my bad, you are totally right. I maintain that the Tarrasque has nothing to to worry about though, as I just reread the material and it looks the last two layers are the only ones to be afraid of. It is immune to fire and poison, so if it fails every Dex save it takes 30d6 damage; nothing to sneeze at, but not crippling to a Tarrasque. The last two layers are not Dex saves (entirely anyway), so it gets +9/+10 with advantage, and has 3 Legendary Resistances it can save for these.
The way I would run it, it wouldn't have any resistances for the last two and here's why. It has an intelligence of 3 and has no idea that more saves are coming. It's not going to be smart enough to save them. So it's immune to the fire, uses it's first legendary on the acid, then again on the lightning, is immune to poison, then uses it's last resistance on the cold. Unless it gets lucky and saves on one of those 3. That means that the last two will probably be failed and have no resistances left to use.

The spell isn't going to take the Tarrasque out unless it gets lucky and sends it to another plane, but it will do some damage, probably restrain it for a round and blind the beast. That's pretty significant in a fight of that magnitude.
 

Foresight 14
Gate 19
Imprisonment 13
Mass Heal 21
Mass Polymorph 12
Meteor Swarm 20 - 2 = 18
Prismatic Wall 20
Psychic Scream 14
Shapechange 18
True Polymorph 12 + 1 = 13
 

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