Survivor Ninth Level Spells- METEOR SWARM WINS!

  • Thread starter Thread starter lowkey13
  • Start date Start date

log in or register to remove this ad

Foresight 14
Gate 21
Imprisonment 13
Mass Heal 20
Mass Polymorph 12
Meteor Swarm 21
Prismatic Wall 20
Psychic Scream 13
Shapechange 18
True Polymorph 15
 

First, I meant resource cost, not GP cost. The 9th level spell slot is the single most powerful expendable resource in the game. IMO it should be conserved for dire emergencies and ultimate boss battles.

Second, the only creature that is both dangerous enough to merit a 9th level spell, and also dumb enough to walk into a prismatic wall, is the Tarrasque, which has great saving throws with advantage and legendary resistance.
 

First, I meant resource cost, not GP cost. The 9th level spell slot is the single most powerful expendable resource in the game. IMO it should be conserved for dire emergencies and ultimate boss battles.
Or fun. Or cool. There are other considerations than just yours. :)

Second, the only creature that is both dangerous enough to merit a 9th level spell, and also dumb enough to walk into a prismatic wall, is the Tarrasque, which has great saving throws with advantage and legendary resistance.
Your opinion works for you. Cool. I find it useful against far more. Why? Because fun and cool. Sometimes it's useful as overwhelming force. Others as a defense to keep those smarter enemies away from you. Other times you might want to use it to impress. Other times you might want to trap one of those not stupid enemies by creating the wall as a sphere around it.

Maybe you could start a thread on the merits of this spell vs. wall of force. I'm not going to talk about it further here.
 
Last edited:

Foresight 14
Gate 21
Imprisonment 13
Mass Heal 20
Mass Polymorph 12
Meteor Swarm 21
Prismatic Wall 20
Psychic Scream 13+1=14
Shapechange 18
True Polymorph 15-2=13
 

Second, the only creature that is both dangerous enough to merit a 9th level spell, and also dumb enough to walk into a prismatic wall, is the Tarrasque, which has great saving throws with advantage and legendary resistance.

But Legendary Resistance lets you pass ONE saving throw. Not the EIGHT that PW demands.
 

14-17(you get Forcecage at 13th), and that was money spent. ;)
Forcecage vs. Prismatic Wall is probably a more worthwhile comparison to make, but the spell in question is Wall of Force.

But Legendary Resistance lets you pass ONE saving throw. Not the EIGHT that PW demands.
One Legendary Resistance lets you pass one save, but creatures tend to get them in 3's. Furthermore, the Tarrasque has good enough saves that it could conceivably pass enough of the 8 on its own to avoid the brunt of the wall's effects. I still maintain that the spell is good though, even in the given situation.
 


Foresight 14
Gate 21
Imprisonment 13
Mass Heal 20
Mass Polymorph 12
Meteor Swarm 19
Prismatic Wall 20
Psychic Scream 14
Shapechange 18
True Polymorph 14
 

One Legendary Resistance lets you pass one save, but creatures tend to get them in 3's. Furthermore, the Tarrasque has good enough saves that it could conceivably pass enough of the 8 on its own to avoid the brunt of the wall's effects. I still maintain that the spell is good though, even in the given situation.
The saves are all dex saves and the Tarrasque has +0 on those. The DC will be 19 at that level, so even with advantage he's pretty much failing his 4 out of 7 saves after using up all 3 legendary saves.
 

Remove ads

Top