• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Survivor Wands- THERE CAN BE ONLY ONE!

  • Thread starter Thread starter lowkey13
  • Start date Start date
Binding 21
Fear 20
Fireballs 21
Lightning Bolts 21
Magic Detection 11
Magic Missiles 22
Paralysis 23
Polymorph 19
Secrets 12
War Mage 9
Web 23
Wonder 28
 

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All these items that just pump out existing spells... zzzzzzz

Binding 21
Fear 20
Fireballs 21
Lightning Bolts 21
Magic Detection 11
Magic Missiles 22
Paralysis 23
Polymorph 20
Secrets 12
War Mage 10
Web 23
Wonder 24 - Ok, it doesn't duplicate a particular spell, but the best use of this is to give it to your opponent.
 

Binding 21
Fear 20
Fireballs 21
Lightning Bolts 21
Magic Detection 11
Magic Missiles 22
Paralysis 23
Polymorph 20
Secrets 12-2=10
War Mage 10
Web 23
Wonder 24+1=25
 

Binding 21
Fear 20
Fireballs 21
Lightning Bolts 21
Magic Detection 11 + 1 = 12 From a DM's view, the PCs now think they have always-on radar. They don't, really...
Magic Missiles 22
Paralysis 23
Polymorph 20
Secrets 10
War Mage 10
Web 23
Wonder 25 - 2 = 23 Which hard-to-adjudicate effect is going to be plopped into the middle of a complex situation (such as combat)?
 


Binding 21
Fear 20
Fireballs 22 - because its AoE fun!
Lightning Bolts 21
Magic Detection 12
Magic Missiles 22
Paralysis 23
Polymorph 20
Secrets 10
War Mage 8
Web 23
Wonder 23
 

Binding 21
Fear 20
Fireballs 22
Lightning Bolts 21
Magic Detection 12
Magic Missiles 22
Paralysis 23
Polymorph 20
Secrets 10
War Mage 8-2=6
Web 23
Wonder 23+1=24
 

Binding 21
Fear 20
Fireballs 23
Lightning Bolts 21
Magic Detection 12
Magic Missiles 22
Paralysis 23
Polymorph 20
Secrets 10
War Mage 4
Web 23
Wonder 24
 

Binding 21
Fear 20
Fireballs 23
Lightning Bolts 21
Magic Detection 12
Magic Missiles 22
Paralysis 23
Polymorph 20
Secrets 10
War Mage 2
Web 23
Wonder 25
 

Into the Woods

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