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Survivor Wands- THERE CAN BE ONLY ONE!

  • Thread starter Thread starter lowkey13
  • Start date Start date
Binding 21
Fear 20
Fireballs 23
Lightning Bolts 21
Magic Detection 12
Magic Missiles 22
Paralysis 23
Polymorph 20-2=18
Secrets 10
War Mage 2
Web 23+1=24
Wonder 25
 

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Binding 21
Fear 20
Fireballs 23
Lightning Bolts 22
Magic Detection 12
Magic Missiles 22
Paralysis 23
Polymorph 18
Secrets 10
War Mage 0 - Give peace a chance.
Web 24
Wonder 25
 

Binding 21
Fear 20
Fireballs 23
Lightning Bolts 22
Magic Detection 12
Magic Missiles 22
Paralysis 23
Polymorph 18
Secrets 8
Web 24
Wonder 26
 


Binding 21
Fear 20
Fireballs 21
Lightning Bolts 22
Magic Detection 12-2=10
Magic Missiles 22
Paralysis 23
Polymorph 18+1=19
Secrets 9
Web 24
Wonder 26
 


Binding 21
Fear 18
Fireballs 21
Lightning Bolts 22
Magic Detection 10
Magic Missiles 22
Paralysis 24
Polymorph 19
Secrets 7
Web 24
Wonder 27
 

Binding 21
Fear 18
Fireballs 21 +1 = 22
Lightning Bolts 22
Magic Detection 10
Magic Missiles 22
Paralysis 24
Polymorph 19
Secrets 7 -2 = 5
Web 24
Wonder 27
 

Binding 21
Fear 19 - Kneel before Zod!
Fireballs 20 - Zzzzz. At least Wand of Lightning Bolts lets you play virtual billiards. And be honest, how many of you weren't already memorizing Fireball anyway?
Lightning Bolts 22
Magic Detection 10
Magic Missiles 22
Paralysis 24
Polymorph 19
Secrets 5
Web 24
Wonder 27
 

Binding 21 + 1 = 22 Used this wand on a BBEG in the Doomvault with surprise (but missed) and the DM changed his game plan.
Fear 19
Fireballs 20
Lightning Bolts 22
Magic Detection 10
Magic Missiles 22
Paralysis 24
Polymorph 19
Secrets 5 - 2 = 3 just ganging up on the weakling here
Web 24
Wonder 27
 

Into the Woods

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