SW: Coruscant - yay!

dpdx

Explorer
So after much wailing, threats, and gnashing of teeth, my copy of Coruscant and the Core Worlds arrives at the giant chain bookstore yesterday, where I purchase it with the big honking gift card within 2 hours of its arrival.

And it's so good -- I read it on the bus to work, and most other spare moments that allow me to take in a page or two. It's slow going, given that I want to read everything at least two times to make sure I understand it. But I made it past the first stat block tonight. Happiness ensues.

So, in the midst of my (so-far) admiration of this new sourcebook, I have a question. I'm at the part with all the adventure hooks (admittedly, not very deep), so without giving anything away:

In general, are GMs and others 'supposed' to write one-offs and things around the hooks to get PCs levelled up in their own campaigns?

I ask because I've scoured the SWRPG sections of every bookstore in Portland looking for this book, and in the midst of that search, I have yet to find an "Adventure Path" module for SW that starts at 1st level. Tempest Feud - second. Tatooine - fourth! Etc.

So if you can answer my question, thank you. But otherwise, post your thoughts on Coruscant and the Core Worlds here, if you want.
 
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Tempest Feud recommends characters start at 9th level. There is no Adventure Path series of published modules for Star Wars, although I agree that it would be cool if there was.

However, on Wizard's website, there is an article by Owen Stephens about linking the available sources to create one:
http://www.wizards.com/starwars/article.asp?x=sw20020418apath&c=rpg

There's also several free adventures on the website, but I haven't looked at them so I can't say whether or not they're any good.

And in answer to your questions, yes the idea behind the adventure hooks provided in the books is that the GM can expand them into his own adventures. If you use some of the pregenerated NPCs in the rulebooks, it shouldn't be too difficult to turn the plot suggestions into adventures.

Good luck with your campaign.
 

In addition to the website, you also might want to try getting some back issues of Star Wars Gamer. I'm using some of the adventures included there to get my guys up to Tempest Feud level... :)
 

Thanks for the help. How easy is it to get back issues of SW Gamer? Do I approach Paizo, Wizards, or try Ebay?

Anyway, there are a boatload of adventure hooks, and I'm only a couple of supplemental materials away (UAA or AA, Starships, Rebellion Era) from being able to crank out enough adventures to get a party to at least second level.
 


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