SW Environmental Fire Damage

Werebat

Explorer
I would strongly recommend taking one of the pace penalties out. Having a pace go down by one or even two isn't too bad, when you get to a pace of three or lower problems happen. Wound penalties apply to pace as well as trait rolls, it really sucks getting wounded and being almost unable to move. I've had a lot of luck with simulating slow movement by decreasing a running die to a d4, or eliminating the ability to run.

Hmm, eliminating the ability to run altogether could work. In truth, Slow already lowers it to 1d4, and Obese does the same, so it's a bit of a cheat (not to mention the Toughness bonus, but I'd fully intend to play up the inability of a big rock man to fit into many spaces and areas intended for a human -- no skilift for you, Rock!)
 

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