• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

SW Environmental Fire Damage

Werebat

Explorer
I would strongly recommend taking one of the pace penalties out. Having a pace go down by one or even two isn't too bad, when you get to a pace of three or lower problems happen. Wound penalties apply to pace as well as trait rolls, it really sucks getting wounded and being almost unable to move. I've had a lot of luck with simulating slow movement by decreasing a running die to a d4, or eliminating the ability to run.

Hmm, eliminating the ability to run altogether could work. In truth, Slow already lowers it to 1d4, and Obese does the same, so it's a bit of a cheat (not to mention the Toughness bonus, but I'd fully intend to play up the inability of a big rock man to fit into many spaces and areas intended for a human -- no skilift for you, Rock!)
 

log in or register to remove this ad

Remove ads

Top