OUTLAW TECH TALENT TREE (for Scoundrels)
See the Web Enhancement
EXPERT PILOT TALENT TREE (for Ace Pilots)
Blind Spot: You can fly so close to larger ships that you can take advantage of blind spots making it easier for you to shoot them and harder for them to shoot you. Requires a Pilot check each round in order to keep the advantages.
Close Scrape: You can negate critical hits against your colossal+ sized ship with a Pilot check.
Improved Attack Run: Your attack runs need not be in a straight line.
Vehicle Focus: Pick a vehicle type. You now get +2 to attack rolls with that type of ship's weapons and you may take 10 on your Pilot checks with that type of ship.
Wingman: You can grant an allied pilot within 2 squares a +5 bonus on Pilot checks against dogfights.
GUNNER TALENT TREE (Ace Pilot)
Crippling Hit: Each time you knock an enemy vehicle down the condition track, you can disable one of their ship's systems (such as a weapon or weapon group) until they go up on the track.
Great Shot: Far Shot for vehicle weapons (likely stacks with Far Shot).
Synchronized Fire: Allows you to combine your ship attack with that of an allied ship, combining the two damage rolls for purposes of overcoming SR, DR, and threshold.
SQUADRON LEADER TALENT TREE (Ace Pilot; each usable 1/encounter)
Begin Attack Run: Designate a target. All ships in your squadron gain a +5 bonus to attack rolls when making an attack run against that target.
Regroup: You can move all ships in your squadron +1 step on the condition track as a standard action.
Squadron Maneuvers: Impart various talents to your squadron mates temporarily.
Squadron Tactics: Impart a Starship Maneuver to your squadron mates temporarily.
NAVEL OFFICER TALENT TREE (for Officers)
Combine Fire: Increases damage dealt by battery fire against a chosen target.
Fleet Deployment: Grant allied vehicles free movement (up to their speed) as a full round action (for you).
Fleet Tactics: Select a target and make a Knowledge (tactics) check. If successful, all allied gunners deal more damage for 1 round.
It's a Trap!: 1/encounter give 1 allied vehicle a free move action.
Legendary Commander: When commanding a capitol ship, treat crew quality as one step higher, crew gains half your level bonus to all damage rolls (or their own if it is higher, and capitol ship's Reflex Defense is calculated using your level bonus and half its normal armor bonus, your level bonus, or its armor bonus (whichever is best).
NEW FEATS
Starship Designer: Build ships from scratch or modify existing ships.
Starship Tactics: Gain a number of Starship Manuevers = to 1+Wis mod. May be stacked.
Tactical Genius: Regain all Starship Maneuvers on a natural 20 critical hit (normally only natural 20 with Pilot checks to use maneuvers does this).
Tech Specialist: See the web enhancement above.
Hope that helps.