Swamp Trek III: The Search for Ter-raen

Weel Naxel, human cleric

Weel stands dumbfounded in the wake of the battle. His crossbow hangs in one hand as he watches the others do their work, searching and eventually gutting the creatures. It's some time before he can bring himself to speak.

"I ... If we're sure that's the last of these ... things, maybe we should camp," he says. "Phyrah be praised I had the power to stave off one death, but until I can beg more boons of my lady in the morning, I'm not going to be much use. And I can't imagine it would hurt Karl to get some rest, either."
 

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"Ah'm nae gaun tae eggle onybody tae gae oan langer than thay wad, nae efter whit happent whan Ter-raen an' Karm an' Ah appent ane tay mony duirs. But if we hae a want tae catch thaes naigs, Ah'd dae better at followin' th' track noo, an' nae in th' mornin', mebbe efter rain," says Gildrim.

"Ye did weel, Weel," he adds. "For mah pairt, Ah can heal twa wee scarts aw dints each day - eneuch tae keep a body frae dyin', but nae eneuch tae git him oan his feet again."
 

even though the thick accent of gildrum is thick enough it is needed to be cut through with a great sword, Karl mouths the words spoken and is able toeventually understand what is said. Still, the accent is a welcome distraction.

"well, I would be of no use to help in tracking, i think. But if you would want help, I am at your service."
 

Weel Naxel, human cleric

Weel bites his lip a moment, but when even their injured comrade offers to go on, he nods. "I suppose if we're just looking for the horses. Once they were out of perceived danger, hopefully they just stopped and are grazing nearby."
 

"I will aid in recovering the horses as I have fair skill in working with the beasts. Why don't the rest of you get down the road and find a decent camp-site. That way we'll be away from any scavengers drawn by the . . . corpses, over the night watch."Richard is already leading away from the group as he finishes, after retreiving his shield from his horse and leaving the reins in Weel's care.
He will let Gildrim lead, aiding in the tracking of the horses as he is able.[sblock=OOC: ]Aid Another to give +2 to Gildrim, once again unless a Spot of 17 would be more useful.
Richard's Handle Animal skill is +7, so I felt he'd be confident of his skills.
Lemme know if it becomes necessary to roll, or if a Take 10 will be allowed.[/sblock]
 

Karl will start looking for a good camping spot, then will tell WQeel about it, leading his mule to the chosen spot. (looking for a spot out of view of the fight, with a good sleeping surface and upwind of the stench)
 

[sblock=ooc]Tracking the horses would be a survival check from Gildrim. I'm not sure about aiding another; since the Track feat is required to follow tracks at all at normal DCs, aiding another for something you couldn't possibly do yourself seems cheesy. Spot won't help. [/sblock]
 

Weel Naxel, human cleric

Weel stays close to the injured Karl, though he says, "Do you think it's a good idea to split up, especially knowing that things like ... well, those things might be about?"
 


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