Round 3, continued
Gildrim continues to circle the ankheg, cutting deeply into its thorax.
Round 4
Karl staggers to his feet and scurries northward, instinctively putting ground between himself and the monster.
Richard takes advantage of Gildrim's distraction to land another huge two-handed blow, taking the ankheg right in the back. A steaming gout of ichor follows his blade when he yanks it free. The ankheg collapses, twitching for a few moments, then lying still. The road is suddenly quiet again.
End combat
[sblock=ooc]Gildrim moves to a flanking position and hits for 9 damage.
Karl... As I read it, tumbling is part of a move action. While prone, the only move actions available are crawling 5', and standing up. (Aside: though, why you can climb at 1/4 or 1/2 your speed, but can't crawl that fast, is beyond me.) Thus, as I read it you can't tumble while prone. Anyone else have an opinion on this? I don't necessarily trust my interpretation of 3.5e stuff any more... At any rate, it doesn't matter, because Karl isn't threatened, and can just stand up where he is, and then move normally from there. In the future, can you please specify which square you want to move to? "Away from the ankheg" is less helpful. I've put Karl in H5 for now.
Richard is already flanking, thanks to Gildrim's movement. (See PHB p.153 for flanking rules.) Richard hits for 13 (crit not confirmed), which is enough to drop the ankheg.
[/sblock]
[sblock=post-fight status]
Karl
4/10, prone
Richard
40/40
Weel
10/10
Gildrim
34/34
Resources used:
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