Kaptain_Kantrip
First Post
Hey, I just bought Swashbuckling Adventures (basically 7th Sea remade as d20) and it is a pretty cool $34.95 HC.
1. Nearly a dozen new core classes! Nonmagical bards, clerics,
rangers, paladins and a (magical) witch!
2. Over 90 PrCs, including different fighting styles!
3. Tons of new feats, plus flaws and advantages!
The problem with the flaws/advantages is that many are
inadequately explained as to how to use them.
4. New rules for naval warfare, ship creation and mass combat!
5. New NPC only classes like Brutes, Bully Boys, Fancy Dans, etc.
6. Maps and info on the world of 7th Sea (Theah).
The book seems a bit rushed (particularly in the sloppy editing and glaring ommission of an adequate explanation for how to use flaws/advantages). The cover is really bland looking. The logo is amateurish. I can't believe how crappy the editing at AEG is. Instead of rampant misspellings as in their "one word" d20 books (Evil, Monster, etc.), this time, they just cram two words together without any spacing. Whoever is editing AEG's d20 books needs to be kicked in the ass. Seriously!
Overall, I think there is a lot of really good material in here (regardless of whether you want to play in a swashbuckling/3 Musketeers/gunpowder game, regular "high fantasy" DnD, historical earth, or low fantasy). The portability of the material (like KoK's Player's Guide) is the book's real strength. There is more than enough good stuff to warrant the price. Check it out!
1. Nearly a dozen new core classes! Nonmagical bards, clerics,
rangers, paladins and a (magical) witch!
2. Over 90 PrCs, including different fighting styles!
3. Tons of new feats, plus flaws and advantages!
The problem with the flaws/advantages is that many are
inadequately explained as to how to use them.
4. New rules for naval warfare, ship creation and mass combat!
5. New NPC only classes like Brutes, Bully Boys, Fancy Dans, etc.
6. Maps and info on the world of 7th Sea (Theah).
The book seems a bit rushed (particularly in the sloppy editing and glaring ommission of an adequate explanation for how to use flaws/advantages). The cover is really bland looking. The logo is amateurish. I can't believe how crappy the editing at AEG is. Instead of rampant misspellings as in their "one word" d20 books (Evil, Monster, etc.), this time, they just cram two words together without any spacing. Whoever is editing AEG's d20 books needs to be kicked in the ass. Seriously!

Overall, I think there is a lot of really good material in here (regardless of whether you want to play in a swashbuckling/3 Musketeers/gunpowder game, regular "high fantasy" DnD, historical earth, or low fantasy). The portability of the material (like KoK's Player's Guide) is the book's real strength. There is more than enough good stuff to warrant the price. Check it out!
