Tsyr said:The ONLY thing about the book that's tempting, really, is the concept of fighting style prestige classes... And I'm not sure how well most of them would translate to my campagin world.
Kaptain_Kantrip said:There are lots of mechanically sound ideas, like the Wanderer core class (a souped-up rogue/expert for PCs with some very cool "luck" and "jack of all trades" abilities but no sneak attacks).
tsadkiel said:
You know, I've been wanting exactly this sort of class for a while now. If they throw in a non-musical and non-magical social munchkin class as well, I'm sold, typos and all.
Kaptain_Kantrip said:
There are a TON of fighting style PrCs (3-5 levels each), with at least 3 different ones per country. Axes, Swords, Whips, Daggers, are all well-represented. I haven't really gone over any of them with a fine tooth comb, but they look good on a glance-through. With over 90 PrCs, you're bound to find some of them useful. They can't ALL be broken, LOL.![]()
mearls said:
There's a class in there called the courtier that should fit what you're looking for. I designed it, along with the wanderer (glad you liked it, Kaptain) and a few other new classes.
(The wanderer is a personal favorite of mine. I always wanted to play a guy who wasn't necessarily the toughest guy in a fight or some sort of archmage, but always seemed to know how to get the party out of a tight spot.)
Kaptain_Kantrip said:
There are lots of mechanically sound ideas, like the Wanderer core class (a souped-up rogue/expert for PCs with some very cool "luck" and "jack of all trades" abilities but no sneak attacks).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.