I agree with the need for some sort of game mechanic so that a player has a chance to find the weakness in a school and be able to exploit it. I am running with a Knowledge (Nation Swordman school) as a class skill if you hail from a pparticular nation, cross-class otherwise. The check is made at a DC15 + Level in the school. The reason for it starting at 15 is that I figured that as one progresses in level he able to hide or counter his own weakness.
On a successful check you choose to either get a +1 on your attack, damage or AC. Now these are raw right now and I will see how they work at my first game next weekend, but any suggestions would be appreciated.
On the subject of the Arcana Feats, in the original you could just spend an action dice and activate any Hubris you wanted to friends or enemies. The rule hasn't changed, and I don't think it needs to. Most good players will only use it on friends when the situation needs it to be done and on the enemy as soon at it would benefit the group.
Please stop stating the fact that you have a problem with the editing. We have all read it on 3 seperate forums and we know.
AEG has never had the best editing since the start and I don't see them changing. Some games come out great and others miss the mark. That is the way of it when you have too many product lines to focus on. Something always has to suffer.
On a successful check you choose to either get a +1 on your attack, damage or AC. Now these are raw right now and I will see how they work at my first game next weekend, but any suggestions would be appreciated.
On the subject of the Arcana Feats, in the original you could just spend an action dice and activate any Hubris you wanted to friends or enemies. The rule hasn't changed, and I don't think it needs to. Most good players will only use it on friends when the situation needs it to be done and on the enemy as soon at it would benefit the group.
Please stop stating the fact that you have a problem with the editing. We have all read it on 3 seperate forums and we know.
AEG has never had the best editing since the start and I don't see them changing. Some games come out great and others miss the mark. That is the way of it when you have too many product lines to focus on. Something always has to suffer.