Balance of Swashbuckling Adventures
Azure Trance said:
- Unarmored Defense Proficiency - Beginner, Intermediate, and Advanced. An easy extra +1 to +15(?) AC
- Bruiser: -2 attack for X2 STR damage
- Weapon Expert / Weapon Master / Weapon Grand Master Feats: essentially many bonuses to hit, damage, etc. Similar to 2nd Ed Combat & Tactics.
- Giant: You are now a large (8 ft+) creature and have a 5 ft reach and +2 damage, IIRC.
Daring and Dashing looked nice though (CHA bonus to AC), even if it might not make sense ... although it was the prestige classes that did it for me.
I think that some of the rules, mainly a few feats, don't mesh as well with the core rules. However, I don't think the balance problems are that extreme.
Many of the rules in Swashbuckling Adventures repair gaping holes in the core rules. Yes, there are the unarmored defense feats. 3 of them as a chain, to get an improved AC when fighting unarmored. This should have been in the core rules, as there's no way to play a swashbuckler or other warrior who favours fast movement and no armor in the core game, without depending on lots of magic. And there is no real magic armor+4 or rings of protection in Theah anyways, so something is needed to counteract the rising odds of hitting as characters increase in level. These 3 feats provide that. WotC did it themselves in the Star Wars, d20 Modern, and Wheel of Time games with the defense rating they've given characters....only in those cases, characters get the bonuses for free. Swashbuckling Adventures at least requires 3 feats to be used up.
There are a lot of cool feats, like Extra Finesse (add DEX bonus to dmg with weapon you have Finess in, instead of STR), Parry, Riposte, Counterattack, and others. They really add more style, and help increase the cinematic feel of the game, and make swashbuckling way better. There are far too many useful ones to name, and I think many would make good additions to any game, and a few really would only be balanced in Theah. One, for example, would be a feat that increases a rogue's sneak attack dice to d8's. Mainly it's used by the assassins in the game.
There are many new classes and prestige classes. Most are variants of fighter and rogue, such as the Musketeer, Swashbuckler, and Spy. There's even an interesting core assassin class. There are a TONNE of prestige classes....many for ships roles....medic, master gunner, captain, helmsman, and some others that are rather interesting.....archaeologist, etc. Finally, there are prestige classes to represent students of the various sword fighting schools. Each one tailors a character to fight in a particular way, such as with a bullwhip, or with rapier and cloak, or rapier and dagger, or one weapon, focusing on footwork, whereas another style will focus on parrying, etc. I think those are one of the really cool parts of the book, as they help to individualize characters.
If you like swashbucklers, get the book...it's good...
Banshee