swashbuckling parry feats

Sanackranib

First Post
I have heard that dragon published some new parrying feats that would be perfect for swashbucklers and other lightly armored combatants. Has any one used thes in their game yet? Are they balanced or unbalanced.
 

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I had an idea for a parry feat that didn't seem too powerful..

once per round when you would normally be struck by a single attack you may attempt a reflex save against 11+attackers ECL to force the attacker to reroll his attack.

Its not terribly powerful and the attacker could still hit you but it would probably prolong combat a bit.
 

My concern with the parry rules in Dragon is that injecting yet another roll into combat resolution slows things down, and to my thinking actually runs counter to the fast pace you want for a swashbuckling feel. Some people don't feel like they're "parrying" unless they have to roll to resolve the attempt to defend against a specific attack, though.

These people, I think, are doomed to a slow-combat life of sadness instead of happy, chandelier-swinging goodness, but what do I know?
 

I say we roll tons of d10s and count all the 10's as critical hits and all the ones as critical misses... then the defender could roll tons of d10s to see how much he dodged and then tons of d10s to see how much his constitution soaked... oh wait.. I just described Vampire :cool:
 

Sanackranib said:

I have heard that dragon published some new parrying feats that would be perfect for swashbucklers and other lightly armored combatants. Has any one used thes in their game yet? Are they balanced or unbalanced.
Personally. I think it is balanced. The Dragon article allow you to use a parry attempt which count against your attack of opportunity (this is where Combat Reflexes becomes important; multiple AoO = multiple parry attempts). Some of the weapons like a quarterstaff have the added parry benefit. It even includes cloak if you prefer a sword and cloak fighting style.
 

The parry feat mechanically works like the Mounted Combat feat. Once per round, you make an opposed attack roll. If it exceeds your attacker's result, the hit is negated. In addition, it counts against your attacks of opportunity for that round, and whether or not the parry is successful your opponent gets to make a disarm attempt against you.

I think the parry feat is quite balanced, but I definitely do not like the part about it provoking an automatic disarm against you. That slows down combat way too much.
 

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