I need a way to handle a swoop race in my game. I know I need to factor in pilot checks, but I want to incorporate the quality of the swoop also. Obviously certain things like a bonus to pilot checks are already built in.
How does this sound?
Each swoop's base speed in squares (the size of the squares is no big deal, since they can be scaled up), with a bonus based on a pilot check? Maybe for every 5 points the pilots beat a specific DC, they can add another square worth of movement?
Does anyone have any mechanics for this already?
How does this sound?
Each swoop's base speed in squares (the size of the squares is no big deal, since they can be scaled up), with a bonus based on a pilot check? Maybe for every 5 points the pilots beat a specific DC, they can add another square worth of movement?
Does anyone have any mechanics for this already?