Nifft
Penguin Herder
Swiftblade
Prerequisites:
- Dodge, Mobility, Weapon Focus (any slashing weapon)
- Spellcraft 10
- BAB +6
- Ability to cast haste as an arcane spell
Benefits:
HD: d10
Good saves: Reflex, Will
BAB: Full (as Fighter)
Skills: 4 + Int -- Balance, Craft, Concentration, Gather Information, Jump, Knowledge (arcana), Listen, Profession, Spot, Spellcraft, Swim, Tumble.
Enhanced Mobility (Ex): You are an expert at avoiding attacks of opportunity. Add your Swiftblade level to the bonus provided by your Mobility feat.
Speed Boost (Su): Every level of Swiftblade, you gain a +10 ft. enhancement bonus to your base speed.
Quick Casting (Su): Once per day per level of Swiftblade, you can Quicken an arcane spell for free (without increasing its casting time, using a higher level spell slot, preparing it ahead of time, or having the Quicken Spell feat).
Maintain Speed (Su): Whenever you gain the benefit of an effect that enhances your speed, its duration is doubled. You are immune to any effect that would slow you or reduce your speed.
Temporal Blink (Su): Spells and attacks cast by your designated Dodge target have a 20% chance of failing against you. This benefit does not stack with the benefit provided by blink.
Null Time Denizen (Su): Whenever you are within 120 ft. of an effect which grants its caster extra rounds of subjective time (like temporal acceleration or timestop), you gain the benefit of the spell or effect (in addition to the caster or manifester). You and the caster are considered to be in the same "time-frame", and you can injure each other. You are immune to any effect that would shift your time-frame involuntarily (such as time hop).
Flurry (Ex): When you make a full attack, you gain an extra attack with a slashing weapon for which you have Weapon Focus. All attacks this round are at -2.
- - -
No spellcasting. This is more for the Abjurant Champion fan rather than the classical Gish builder. He's not trying to be a mage, he's trying be a magical fighter guy.
Good skill and save synergy with Rogue, but not much prereq synergy.
Capstone ability is very strong, but only if you play in a caster-heavy campaign at levels where such spells are cast. If you do, you change an "insta-win" spell into a "danger danger" spell.
Cheers, -- N
Prerequisites:
- Dodge, Mobility, Weapon Focus (any slashing weapon)
- Spellcraft 10
- BAB +6
- Ability to cast haste as an arcane spell
Benefits:
HD: d10
Good saves: Reflex, Will
BAB: Full (as Fighter)
Skills: 4 + Int -- Balance, Craft, Concentration, Gather Information, Jump, Knowledge (arcana), Listen, Profession, Spot, Spellcraft, Swim, Tumble.
Code:
[u]
Level BAB F/R/W Special Abilities [/u]
1 +1 +0/2/2 Enhanced Mobility, Speed Boost, Quick Casting
2 +2 +0/3/3 Maintain Speed
3 +3 +1/3/3 Temporal Blur
4 +4 +1/4/4 Null Time Denizen, Flurry
Enhanced Mobility (Ex): You are an expert at avoiding attacks of opportunity. Add your Swiftblade level to the bonus provided by your Mobility feat.
Speed Boost (Su): Every level of Swiftblade, you gain a +10 ft. enhancement bonus to your base speed.
Quick Casting (Su): Once per day per level of Swiftblade, you can Quicken an arcane spell for free (without increasing its casting time, using a higher level spell slot, preparing it ahead of time, or having the Quicken Spell feat).
Maintain Speed (Su): Whenever you gain the benefit of an effect that enhances your speed, its duration is doubled. You are immune to any effect that would slow you or reduce your speed.
Temporal Blink (Su): Spells and attacks cast by your designated Dodge target have a 20% chance of failing against you. This benefit does not stack with the benefit provided by blink.
Null Time Denizen (Su): Whenever you are within 120 ft. of an effect which grants its caster extra rounds of subjective time (like temporal acceleration or timestop), you gain the benefit of the spell or effect (in addition to the caster or manifester). You and the caster are considered to be in the same "time-frame", and you can injure each other. You are immune to any effect that would shift your time-frame involuntarily (such as time hop).
Flurry (Ex): When you make a full attack, you gain an extra attack with a slashing weapon for which you have Weapon Focus. All attacks this round are at -2.
- - -
No spellcasting. This is more for the Abjurant Champion fan rather than the classical Gish builder. He's not trying to be a mage, he's trying be a magical fighter guy.
Good skill and save synergy with Rogue, but not much prereq synergy.
Capstone ability is very strong, but only if you play in a caster-heavy campaign at levels where such spells are cast. If you do, you change an "insta-win" spell into a "danger danger" spell.
Cheers, -- N