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Sword and Sandals Campaign Settings?


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The old green-cover Rome book of 2e AD&D was OK I remember.

Wasn't there a similar book about greece or hte age of mythology.

There are several good fan websites for running a greek campaign. I don't have the links as I"m not on my home computer, but some are quite developed.
 


Nymabe from Atlas Games. It is a savage/native/Indian-esque campaign. Lots of totems, shamans, rites, and rituals. I haven't played it my self, but I would be so willing to try something so different.

It is a setting that doesn't get a lot of hype, but those who have seen/played it rate it highly.

-neg
 


neg said:
Nymabe from Atlas Games. It is a savage/native/Indian-esque campaign. Lots of totems, shamans, rites, and rituals. I haven't played it my self, but I would be so willing to try something so different.
Nyambe is a fantasy Africa campaign, not India.
 

Turjan said:
Well, then I don't think Morningstar or Arcanis fit your bill. In Morningstar, elves play a major role in the metaplot, and as far as Arcanis goes, they have their pseudo-classical campaign parts, but on the other hand it's pretty generic.
You may have more fun with Testament then. I haven't read it, but from what I know it seems to be the "Swords and Sandals" genre in its pure form.

What you say about Morningstar is true, but one thing I'd like to clarify is that the Fey have their own Empire, and the influence this empire (one of 9) has on the setting is where the Elves come in. Just as you find limited use of Quetpani weapons in Brendir (essentially Mesoamerican weapons in the Rome inspired Empire), there's a bit of bleedthrough from the Fey into the Empire most fully discussed in the book, if only because they are located on the same continent. There are some downloads on the Goodman Games site, for anyone who'd like to know more.
 

neg said:
Nymabe from Atlas Games. It is a savage/native/Indian-esque campaign. Lots of totems, shamans, rites, and rituals. I haven't played it my self, but I would be so willing to try something so different.

It is a setting that doesn't get a lot of hype, but those who have seen/played it rate it highly.

-neg

I like Nyambe, and plan to use it as source material for the Africa-like regions of my homebrew world. However, as it has modified Elves and Dwarves, and the original poster asked not to mention such settings, I left it off my list.

[Edit: Although, I consider the "elves" of Nyambe different enough that they just should have called them something else.]
 
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I'll have to check some of these out. I once ran a game set in an alternate history Greece, which started off with the (apparent) murder of Zeus and used straight D&D rules, which fit surprisingly well with the setting. I may have to run some new adventures in that campaign sometime.
 

My homebrew is based on the Afghanistan region after Alexander's generals squabbled. The influences are Afghan, Persian, Indian, Parthian, and Hellenistic Greek. I'd be glad to send you the Player's Guide. If that interests you I can send you the more filled out DM's version.

The link below has little setting introductory information, but reading the Session recaps will give you a good idea of the flavor. I reccomend the Prelude and the Session 20 recap as they have lots of links to surf around with.

Tormenet
*******************
Here is a sample (the code is derived from real-world Pushtunwali, the code of honor of Afghanistan's Pushtun tribes):

The Code of the Durrani tribes centers on two concepts: hospitality and revenge.

Hospitality
If asked for it is an obligation. The only major exception to this is that during combat an opponent’s request for hospitality can be denied. By custom, a host must support a guest in the same manner they live. A host can ask a guest no questions related to their background or reason for asking for hospitality for three days. After that time it is acceptable, but still avoided by the best hosts. A guest is allowed to stay under a host’s protection for thirty days. After this period a host may serve the guest chai green (tea)- a hint that the guest must leave within three days.

Every Durrani village maintains a building to house guests. Usually this is provided by the village’s richest or most powerful resident. This allows the host to network with visitors from out of town, enhancing his personal prosperity and prestige.

Revenge (Vendetta)
There are two types: limited and unlimited.

Following are some of the primary causes of vendetta:
* Murder, usually allows one-for-one retaliation, but if the person slain is important enough it can lead to an all out tribal conflict
* Spilling Blood, the code allows for an equivalent injury to be inflicted
* Injury to a person who is a tribe’s guest always results in unlimited tribal conflict. In almost every case the offending tribe will find itself assailed by all the other clans since such a violation offends the core of Duraani ethics. Exploiting hospitality to get access to an opponent is equally offensive.
* Wife-abduction, one way of getting a bride is to snatch her. By custom, the woman’s tribe has one year to get her back, if not she belongs to her abductor and is considered a badge of pride. (Note: Killing someone to get her back is considered murder and brings the appropriate consequences. However, shedding blood is always overlooked in these cases.)
 

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