The_Gneech
Explorer
Hey John,
I've got some questions for you regarding the upcoming v2 of your S&S Saga conversion:
1) Would you be able to give me some sort of summary of the changes you're making with v2? What aspects of 4e are you adding to the conversion? What other changes are you making? Will you be fleshing out your prestige classes?
The only aspect of 4E I have in mind to move directly over is the XP Budget system, which I've already done here.
The general list of changes I have in mind:
- Revamp the races. The Horse Lords are underpowered and rather dull by comparison, and I'll probably remove negative stat mods and just go with bonuses.
- Change favored class to give you +1 hp/level of favored class, rather than an extra talent.
- Give the spells another pass at editing to find ways to simplify them; hopefully add a few more.
- Revise weapon and armor stats/rules. This part will also be in the monster doc, which will probably be done by the end of the coming weekend.
I probably won't address the prestige classes this time around, but will do them as a separate document later.
2) I'm not very familiar with "low magic" fantasies like Conan the Barbarian. I take it, though, that there aren't really magic items in these settings. How would you suggest I go about adding magic items to the Saga system?
ValhallahGH expressed it pretty well -- there are magic items, but they tend to be a lot less common and a lot more powerful -- sorta skipping the "+1 dagger" phase and jumping straight to the "artifact" phase. They also tend to not stick around very long.
Small-scale healing potions and the like can easily be put in; beyond that, when it comes to magic items, try to come up with neat and funky effects rather than numerical bonuses. For a weapon or armor, I wouldn't go above a +1 bonus -- the system is already scaled to balance without magic items. Instead, things like a gem of true seeing or a carpet of flying should be the kind of thing to look for.
3) Does the "clerical investment" scholar talent provide any mechanical benefit? I don't really see the point of it ...
No, it's a social benefit. It makes you a vested priest of an established church, which usually confers some authority and access to resources.
4) I'm curious as to your choice of prerequisites for some things ... for instance, why does the spell curse of the long death require the Remove Poison talent? Also, why did you choose to put minimum level requirements on some talents? AFAIK, there are no talents in SWSE that do this (although there is one Jedi talent that has a minimum BAB requirement). Just wondering why you chose to deviate from the SWSE standard?
I'd have to look at it again, but IIRC curse of the long death has Remove Poison as a prerequisite, because Remove Poison is a prerequisite of Brew Poison.
The minimum level prerequisites, as I recall, were usually for play balance, or because a certain talent didn't "feel right" below a given level. Again, I'd have to look at the specific talent to say.
5) How compatible/incompatible is 4e with the Saga d20 system? If I were to go with a fantasy-themed Saga conversion (whether it be yours or some other one), I would still like to be able to use 4e - particularly the monsters and magic items. The only stumbling blocks I can think of are AC and 30 vs 20 levels (as I realize that 4e isn't just the old 20 levels with another 10 stacked on top). The question is: how much of a stumbling block are those two things? Could I just take a 4e monster and just use their Reflex or would that mess things up? Could I just treat their AC as their Reflex score? And could I take a Saga class and tack another 10 levels onto it using the same progression and not have it mess things up too much? I'm not sure you can answer all of these questions, but I thought I'd put them out there anyway. Perhaps it would be best if I started a new thread on this topic.
It's not directly compatible at all; you'd be better off using 3.5 materials, which can be converted on-the-fly by flipping the saving throws to defense scores. (Again, the monster doc will have guidelines for this.)
I haven't examined how Saga will perform past 20th level, but it should be viable. There will be a slightly larger discrepancy between attacks and defenses, particularly for characters with the 3/4 BAB, but it won't completely break the way 3E does.
-The Gneech
