Yes, it is new, I was just creating a thread for it myself.
But once they started being made people used them. So it's still not helping your point.
Bingo, exactly! Not using pre-packed adventures. QED.
I just hope Sword Coast Legends doesn't get delayed too long. Of course, it's currently aimed at late September, so they have a couple months of wiggle room.
It's a curious idea for a product. An update on the Realms AND a campaign sourcebook (coming out to months after the campaign book (and thus too late for Encounters to use) AND a splatbook for everyone.
This makes the product sound rather... bloated actually. And the $40 price suggests it'll be in the 250-page range They can't possibly do the Realms justice in that short of space and provide enough PC content to satisfy people.
They did the same thing for the Neverwinter book and that was quality. You'd never know it was timed to coincide with the planned release.
And all their adventures seem to be set on the Sword Coast region, so it ties into the focus of most of their recent products.
If your first Hardcover is a Monster Manual then obviously you must already have rules for creating PCs to fight the monsters.
From another game I suppose, which came out in a different year from that book so doesn't count for that year's release schedule. And it wasn't really compatible (hence two more core books would be released which changed many many rules). I mean your argument is roughly the equivalent of saying the 5e PHB isn't that important because people could try and create PCs from 2e books. I am not even sure what your point is anymore. Are you still even arguing the 1e AD&D first year had more published content than the 5e first year has? Nothing you've said in response for a while now seems to feed that argument.
I dont see the core rules as extra content, it is the base level, the minimum that you can produce. And honestly I see the UA articles and the free player booklet as better content then the two mega adventures so that leaves us at an impasse I guess.
I dont see the core rules as extra content, it is the base level, the minimum that you can produce. And honestly I see the UA articles and the free player booklet as better content then the two mega adventures so that leaves us at an impasse I guess.
I don't understand how I single thing you said counters his points at all. The Core Rules are not extra content. It does not change the fact that it took a year for each of them to come out for 1e. Meaning by default that AD&D had a sparser 1st year then 5e.
Also I don't agree at all about the three mega adventures we are getting this year. (Rage of Demons comes out before the 1st year passes for 5e.) Rage of Demons will also include stuff like the Demon Lord stat Blocks so it will be a popular purchase for that alone.
Only if you keep insisting that content you prefer is the only content that can count towards content produced. It's apple and oranges. It's irrelevant to the question of "how much content was produced", which is what I was replying to. I mean, if I ask you how many jelly beans are in a jar, do you answer by only counting the flavors you like? What does your personal preference have anything to do with the question of quantity of content produced in the first year?