Ahrimon
Bourbon and Dice
But that's the thing... It is not a D&D computer game. If instead of advertising it as a D&D based game they'd done it as a game based on the Forgotten Realms (but with it own rules) there wouldn't be such uproar. It all boils down to misleading advertising, and thus wrong expectations.
I'm sure the game will be fun, but it is not a D&D game no matter what the developers say.
I think we have a Ben Kenobi point of view difference here. From my point of view it is based on the DnD 5.0 rules. It has many of the thematic and story elements of 5.0 as well as many of the abilities are there in name. The only place it differs is in the execution of the adventuring mechanics, but from my point of view, that's ok. The game would be horridly boring if you could only do two or three fights and then had to retreat for a short rest. Or when the fighter is siting there clicking on an enemy and then going to the bathroom because all their character does is swing their sword since they are a champion or out of maneuver dice. Or the wizard spamming his cantrip and nothing but his cantrip because it's the 4th fight of the dungeon and he's out of spells. Woo boy, that'd be exciting... Would the game auto pause every time an enemy left someone's area so that person could decide if they wanted to take their reaction attack? Would it pause constantly every time the rogue or wizard got attacked so they could decide if they wanted to use their dodge or cast a shield spell?
I can understand that people thought they were getting a digital version of 5.0 but I think that they set themselves up for failure by assuming that based on 5e meant a digital re-creation of 5e. I won't argue with you though, you are welcome to your feelings on the matter, but this wasn't misleading advertising.