SWORD COAST LEGENDS: Xbox and PS4!

Sword Coast Legends will be released for Windows on September 8th, 2015. In new news, there will be versions for the XBox One and Playstation 4 later in the year, also! "We're excited to announce that Sword Coast Legends will now officially release on September 8, 2015, while today's newly announced Xbox One and PlayStation 4 versions of the game will become available late 2015."
The full press release reads as follows:

"We've had a clear goal since day one to evoke the classic D&D experience between four players and a Dungeon Master, and to bring back memories of the great D&D games of the past," said Dan Tudge, President of n-Space and Director for Sword Coast Legends. "After we announced and demonstrated Sword Coast Legends to overwhelmingly positive response at GDC, the press, partners, and fans all requested more. They wanted Mac, so we're doing it. They wanted Linux, so we're doing it. They clamored for console... so we circled back and figured out how to do it without compromising our vision for PC gamers. This addition to our existing PC, Mac and Linux versions ensures gamers will be able to have that classic D&D experience whenever, wherever and however they want."

"We love that Sword Coast Legends delivers the authentic D&D experience by letting friends tell great fantasy stories together", said Nathan Stewart, brand director of Dungeons & Dragons. "With Sword Coast Legends being available on so many platforms, it doesn't matter if you game on a couch, at the kitchen table or your desk -- you'll be able to join your party for some glorious D&D dungeon delves."

Sword Coast Legends presents the most true-to-form representation of classic tabletop adventuring ever realized in a cooperative multiplayer video game. The game's highly innovative Dungeon Master Mode introduces players to an entirely new way to play Dungeons & Dragons with a real-time, active and reactive Dungeon Master in cooperative multiplayer sessions and campaigns.

Here are some of Sword Coast Legends features:

• Massive story campaign
• Complex storyline weaving throughout the exotic Forgotten Realms' Sword Coast
• Deep character customization, engrossing party-based gameplay and NPC interaction
• Highly customizable combat and challenging monster encounters
• Campaign creation tools for extended multiplayer adventures
• The latest streamlined fifth edition D&D rules
• Robust post-launch module expansion program
• Epic orchestral soundtrack from composer Inon Zur

Sword Coast Legends is currently available for pre-order from Steam and the PlayStation Store at a limited and discounted price of $34.99. PlayStation 4 pre-orders also include a bonus $10 worth of Warframe™ Platinum in-game currency. Digital Deluxe and Collector's Editions, which include a tome of knowledge, cloth map of the Sword Coast, the official soundtrack, numerous in-game bonuses, starter items and DM abilities, as well as a statue of the powerful demon Belaphoss (Collector's Edition) are also available for pre-order for $59.99 and $239.99, respectively, from SwordCoast.Com.
 

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I have yet to see someone say that they hope this fails. In other words, I think we're all hoping it's great and useable by DM's for more than a simple video game.
 

Hiya.

I don't want it to fail. I honestly could care less one way or the other. The only thing I'm wondering about is all the things they aren't saying...

(1) How long is it expected to take a player playing the single-player version? 20 hours? 40 hours? 100 hours?
(2) Will it be "modable"? If so, how extensive?
(3) With regards to modding... will there at least be capability for DM's to "write their own text, create their own monster stats [using a model already in the game], determine their own magic items, 'overrule' the game system [e.g., change how healing works or how many spells can be slotted], etc."?
(4) Microtransactions; if this is their key revenue, yukko!
(5) Voice-over chat with players/DM (re: Ventrillo, TeamSpeak, Vivox C3, etc)...yes, no?

Right now, I'm more on the "not for me" side of the fence, but still holding out hope.

^_^

Paul L. Ming
 

I still want a LOT more information about what is included for DMs and if the game requires microtransactions for DM content.

what makes you think there will be Microtransctions? I've yet to see anything about that at all..


but I can't wait! even if only for the solo game.. but the DM mode to me, just sold this...
 


what makes you think there will be Microtransctions? I've yet to see anything about that at all..
The middle tier pre-order has a beholder for DM, implying if you buy the regular you won't be able to use the beholder.
Since it seems unlikely that you'll just be denied the beholder unless you re-buy the complete game, his implies you *might* be able to unlock the beholder. Which suggests microtransactions.

(1) How long is it expected to take a player playing the single-player version? 20 hours? 40 hours? 100 hours?
They haven't said.
(2) Will it be "modable"? If so, how extensive?
They haven't said.
(3) With regards to modding... will there at least be capability for DM's to "write their own text, create their own monster stats [using a model already in the game], determine their own magic items, 'overrule' the game system [e.g., change how healing works or how many spells can be slotted], etc."?
They haven't said.
(4) Microtransactions; if this is their key revenue, yukko!
They haven't said, but very likely (see above).
(5) Voice-over chat with players/DM (re: Ventrillo, TeamSpeak, Vivox C3, etc)...yes, no?

We know it will use Steam. That everyone playing will need a copy of the game. We know the platforms and the system requirements.
Actually, all in all we know surprisingly little about the game itself beyond that it will encourage non-adversarial DMing.
 


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