Merlion
First Post
Mercule said:I'm talking a bit of both. I agree that some tweeners exist that are practically archetypes of their own. But, if they would be, mechanically, pretty much identical to a multiclass, why clutter things up with a separate class?
Well first, clutter is a matter of perspective. next, because you may want to be that class, not a mixture of others. I dont see any of the current classes as "hybrids" in any way. And also due to the issue, which could of course be changed, of wanting to start out as what you want to be.
I think the cleric, as written, provides a fair model for the champion paladin. Without the backing of his god (i.e. spells), he's probably not as good as the fighter. But with that backing, he shines quite brightly. That said, I still think the cleric is a bit light on the sword and a bit heavy on the prayer side
the 3.x Cleric is a semi-competent warrior and a very powerful spellcaster who can use spells to turn into a full blown warrior at need. He fits neither the martial champion nor the spellcasting priest very well conceptually.
But, I wouldn't object to a dedicated paladin/divine champion class in 4E, so long as it's much better done than 3x. They should also make the cleric a bit softer and generically "priesty". If the cleric is kept as a psuedo-Templay, it's going to continue to push on the champion's niche
As well as being ridiculesly overpowered. Thats why the Cleric needs to become a pure spellcaster, and the Paladin expanded to be a more versatile Champion class.
The hexblade was a very interesting concept, but was poorly implemented. That's definitely the sort of tweener base class/concept that I would consider worthwhile, though
the Hexblade was an ok attempt at the warrior-mage deal, but they had to add in the alignment restriction and the negative/evil/dark flavour and abilities, thus making it far to specific.