May as well leave them in. I think continuity of the design is more important than the specific number of weapon choice. You could simply state "all swords" as well rather than naming every sword proficiency (especially for those who will use additional swords like Katana in their games, even if just as reskins).I added greatswords to the available weapon proficiencies, in order to better support the Great Weapon Fighting Style. I removed scimitars to keep the number of weapons consistent, but am willing to add them back in if people greatly desire it.
Even with adding scimitars (or all swords) back in, I'd keep this as longswords are by far the most common. If an individual game is say running in an arabian setting the DM can change that on the fly.Similarly, I changed the scimitar given as an option in starting equipment to a longsword.
Without seeing the full text, this basically sounds like just another Fighting Style. Knid of a cros between Defense and Dueling. This might just actually be better as a Swordmage only Fighting Style that replaces Defense.I changed Swordmage Warding to provide only a +1 AC bonus while fighting with a bonded weapon and +2 with one hand free.
Quick FYI, do you realize that the doc is locked? I sent a permission request.
Without seeing it all, here are just a few comments on the notes posted.
Oh, and thanks for the co-cred.I just hope my suggestions are agreeable to moving the class in the right direction.
May as well leave them in. I think continuity of the design is more important than the specific number of weapon choice. You could simply state "all swords" as well rather than naming every sword proficiency (especially for those who will use additional swords like Katana in their games, even if just as reskins).
Without seeing the full text, this basically sounds like just another Fighting Style. Knid of a cros between Defense and Dueling. This might just actually be better as a Swordmage only Fighting Style that replaces Defense.
1st point: glad to see you're both posting to this. I was worried my suggestions killed the thread!
2) Writing out my own variant, I'm finding this is a challenging class to work up. Lots of options, lots of history to draw from, hard to keep it together. I see now the Paladin approach, and it's not bad.
Here's what I've got so far: Spellblade Wizard Arcane Tradition:
It's got my favourite Swordmage features, admittedly. Arcane Aegis may be a bit of an issue, as it's adding Int bonus to anything whenever you're holding your sword. I think some kind of restrictions should be in place, like you must have spell slots, or only when you are aware of a target, that sort of thing.
I prefer my Swordmages to have the ability to learn lots of spells, like Wizards, due to their Int bonus (otherwise it should just be Charisma, like a Sorcerer or Bard). EK bothers me for that reason. Magic is magic, you're studying it, and they won't be more powerful simply due to variety if they have limited spell slots or spell levels. And having a type of treasure to collect is a bonus, so why gimp *every* class other than Wizard?
That said: I didn't see last time if you had Smite on there for your version, and I strongly suggest that feature for a Swordmage. Like the Paladin, smiting people is basically what they do.
If they're frontline, Swordmages will need 1d10HD, too, considering they don't have much armor, and the Aegis was meant to give them the benefit of Plate, like the Paladin.
I understand that you feel on some level that this is an archtypical feature of the class, and its one thing we have to disagree on. I really don't see it as anything special at all when compared to Fighting Styles.on SwordMage Warding...
You can project a magical ward around yourself, affording you some extra protection against enemy attacks. You gain a +1 bonus to AC while conscious and wielding a martial weapon. This bonus increases to +2 if you are wielding the weapon in one hand and the other hand is free.
What about Dueling< Precision and Two-Weapon fighting styles?I think the point of giving a bigger boost to AC when you have a free hand is because the swordmage is often depicted without a shield, so without a greater boost to AC everyone will just use two-handed weapons as there's no reason not to.
What about Dueling< Precision and Two-Weapon fighting styles?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.