I pretty much agree entirely, with a few caveats...From my experience seeing a couple of swordmages in action.
1) The mark that negates damage is the best one in the game imo....at least for a pure defender.
2) They do tend to have very good AC.
3) They have terrible damage output...I mean just really bad.
I pretty much agree entirely, with a few caveats...
1) Shielding Swordmages were sideways-nerfed by the new monster damage rules. They still block a lot, but it's not 90%-100% of the damage anymore.
2) Ayup. Although my group's Avenger was at least tied with him.
3) SERIOUSLY terrible. Mine compensated by focusing on a bevy of ally-friendly close bursts. (Sword Burst + Arcane Admixture Thunder + Resounding Thunder = a pretty big deal.) He also had the Wildfire Genasi thing going for more, plus added that big close Thunder burst, Ensnaring Bolts, etc.
Still, his damage was pretty pathetic and he ended up feeling like he was nothing more than an ineffectual damage sponge.
-O
He's 1 higher than a Paladin in plain magic armor would be without spending any feats (16 + 10 + 2 + 3).
Also keep in mind: if he's just standing there and only marking one enemy, every other enemy in the fight should be ignoring him. It's his job to make the other monsters care about him.
+6 characteristic
+1 improved swordmage wardind (Arcane power)
+1 greater swordmage warding (Arcane power)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.