ooooookay, so I swapped wind stride and clinging shadow strike for wolf fang strike and sudden leap. What would you suggest for my second stance if island of blades really wont be usefull?
Looking at the 2 1st lvl tigerclaw stances I dont really see how they'll do much for me...
blood in the water would be cool if I rolled a lot of crits so it would be great for a crit build which hasnt been a focus here so far
hunter's sense would give me scent... yea well... will it be of much use? especially in an urban environment?
other options:
- flame's blessing: gives fire resistance. sounds nice but depends a lot on what we will be facing which I have no idea about yet
- stance of clarity: +2 AC against one foe, -2 against all others. might be good as well as break my neck depending on the situation, could always change stances when facing more than 1 enemy of course
- step of the wind: I dont really think we'll be in difficult terrain a lot
- stonefoot stance: sounds good as long as you dont move a lot which is basically the opposite of my other stance (child of shadows), not sure if I like that yet...
oh and thanks for mentioning armor spikes cause I was thinking about those, too but forgot. Are they treated as an unarmed strike or as a light weapon or what? Been a while since I read the rules for them...
And thanks for all your helpful input so far StreamOfTheSky!
EDIT: never mind about the armor spikes, I just found the text about them. They count as light wepons when used in a normal or offhand melee attack and you can deal extra damage with them when grappling. Sounds good and usefull to me. Also this could give me a bit of an edge should I ever not have that axe with me for whatever reason
Looking at the 2 1st lvl tigerclaw stances I dont really see how they'll do much for me...
blood in the water would be cool if I rolled a lot of crits so it would be great for a crit build which hasnt been a focus here so far
hunter's sense would give me scent... yea well... will it be of much use? especially in an urban environment?
other options:
- flame's blessing: gives fire resistance. sounds nice but depends a lot on what we will be facing which I have no idea about yet
- stance of clarity: +2 AC against one foe, -2 against all others. might be good as well as break my neck depending on the situation, could always change stances when facing more than 1 enemy of course
- step of the wind: I dont really think we'll be in difficult terrain a lot
- stonefoot stance: sounds good as long as you dont move a lot which is basically the opposite of my other stance (child of shadows), not sure if I like that yet...
oh and thanks for mentioning armor spikes cause I was thinking about those, too but forgot. Are they treated as an unarmed strike or as a light weapon or what? Been a while since I read the rules for them...
And thanks for all your helpful input so far StreamOfTheSky!

EDIT: never mind about the armor spikes, I just found the text about them. They count as light wepons when used in a normal or offhand melee attack and you can deal extra damage with them when grappling. Sounds good and usefull to me. Also this could give me a bit of an edge should I ever not have that axe with me for whatever reason
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