Maybe Trog will return one day but for now...
Reks Seviir

Medium-Sized Human Jedi (Acoylte) 5/Jedi Knight 1
Force Points: 9/9 (1d4+1)
Initiative: +4
Passive Perception: 11
Languages: Basic, Binary
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Defenses: Fortitude 17, Reflex 19, Willpower 17
Hit Points: 70 (HD 6d10)
Threshold 17
(Second Wind: 1d10+8; Recover from Reeling +4)
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Proficiency: +3
Speed: 12 Meters
Proficiency: Lightsaber, Simple Weapons, Tools (Electronics +3)
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Combat Options:
*Dual Lightsabers: +8 to hit, 2d8+7 energy/slashing damage (finesse, light, ignores hardness, can use bonus action to make off-hand weapon attack, full damage).
*Heavy Blaster Pistol: +4 to hit, 3d8+7 energy (ammo 50, range 40/160, stun setting)
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STR 11, DEX 18, CON 14, INT 10, WIS 12, CHA 14
Talents: Damage Resistance (spend an action and Force point and gain Resistance to damage for 1 minute/10 rounds), Lightsaber Defense (when wielding an ignited lightsaber you gain +1 to all defenses), Severing Strike (if attack would drop target to 0 hp or less and is over their Damage Threshold, can instead deal ½ damage and impose a Stunned condition on target by severing a limb), Throw Lightsaber (can make ranged weapon attack +8 to hit, damage 2d8+7 energy/slashing with lightsabers. Use the Force DC 12 to recover thrown weapon as free action).
Feats: Action Surge (can take an additional action and bonus action on your turn), Double Attack (you make two attacks with an Attack option), Dual Weapon (when wielding a melee weapon in each hand add +1 Reflex Defense), Dual Weapon Mastery (add ability modifier to off-hand attack damage), Force Sensitive, Throwing Expert (you are no longer at disadvantage when throwing weapons at long range and you can use a Bonus action to throw an additional thrown weapon), Weapon Focus (Lightsabers, +1 to attack rolls with lightsabers)
Skills: Acrobatics (+7), Insight (+4), Persuasion (+5), Supernatural (+3), Use the Force (+5)
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Possessions: Lightsabers, Heavy blaster pistol with extra power cell, Short-range comlink, Breath mask, Field kit, Jedi icon, Datapad, (1) Medpacs, Jedi Robes, Common clothing, credstik 10credits
Reks Seviir

Medium-Sized Human Jedi (Acoylte) 5/Jedi Knight 1
Force Points: 9/9 (1d4+1)
Initiative: +4
Passive Perception: 11
Languages: Basic, Binary
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Defenses: Fortitude 17, Reflex 19, Willpower 17
Hit Points: 70 (HD 6d10)
Threshold 17
(Second Wind: 1d10+8; Recover from Reeling +4)
-----------------------------
Proficiency: +3
Speed: 12 Meters
Proficiency: Lightsaber, Simple Weapons, Tools (Electronics +3)
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Combat Options:
*Dual Lightsabers: +8 to hit, 2d8+7 energy/slashing damage (finesse, light, ignores hardness, can use bonus action to make off-hand weapon attack, full damage).
*Heavy Blaster Pistol: +4 to hit, 3d8+7 energy (ammo 50, range 40/160, stun setting)
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STR 11, DEX 18, CON 14, INT 10, WIS 12, CHA 14
Talents: Damage Resistance (spend an action and Force point and gain Resistance to damage for 1 minute/10 rounds), Lightsaber Defense (when wielding an ignited lightsaber you gain +1 to all defenses), Severing Strike (if attack would drop target to 0 hp or less and is over their Damage Threshold, can instead deal ½ damage and impose a Stunned condition on target by severing a limb), Throw Lightsaber (can make ranged weapon attack +8 to hit, damage 2d8+7 energy/slashing with lightsabers. Use the Force DC 12 to recover thrown weapon as free action).
Feats: Action Surge (can take an additional action and bonus action on your turn), Double Attack (you make two attacks with an Attack option), Dual Weapon (when wielding a melee weapon in each hand add +1 Reflex Defense), Dual Weapon Mastery (add ability modifier to off-hand attack damage), Force Sensitive, Throwing Expert (you are no longer at disadvantage when throwing weapons at long range and you can use a Bonus action to throw an additional thrown weapon), Weapon Focus (Lightsabers, +1 to attack rolls with lightsabers)
Skills: Acrobatics (+7), Insight (+4), Persuasion (+5), Supernatural (+3), Use the Force (+5)
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Possessions: Lightsabers, Heavy blaster pistol with extra power cell, Short-range comlink, Breath mask, Field kit, Jedi icon, Datapad, (1) Medpacs, Jedi Robes, Common clothing, credstik 10credits
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