[SWSE] Fiddling

pawsplay

Hero
So, they've streamlined a lot of things from Star Wars d20, and I have to say, that baby runs smooth. However, there really is nothing for free, and the problem introduced is fiddling. I had some suspicions at first glance, but some conversions quickly solidified my understanding of the problem.

What is fiddling? Fiddling is trying to get there from here, or to put it more clearly, trying to make exactly what you want. Point based systems often lead to fiddling, if the point totals are too stingy. Hero System encourages fiddling to max out your Disadvantage points, as they are lucrative yet hard to brainstorm. White Wolf characters are frequently fiddling for attribute or skill points, which tend to be distributed in a stingy fashion.

Prestige classes in SWSE involve almost no fiddling; the prerequisites are very spare, so you can build basically however you like, excepting you'll need a skill or Talent only certain classes have access to. But you'll know exactly what to do. For instance, if you want to be an Elite Trooper, it identifies the talents required (particular Soldier trees).

But each basic class has only certain Talents and certain class skills. Each basic class gets bonus feats at even levels (which could be skill training) and Talents at odd levels. Rather than throwing them all into a big pile, you have to strategize. A simple example is adding a class skill you would like. For instance, you'd like a Soldier who can Tumble. The earliest this can happen is 3rd level. Either you take two levels of Scoundrel or Jedi and select it as your bonus feat, or you take one and select it as your third level general feat. You can maiximize Talent acquisition by taking mainly odd numbers of classes and multiclassing, or maximize Feats by taking even levels (or rather, reduce the loss of feats to Talents).

And what happens to your Soldier who learns Acrobatics? He gets a bonus Feat, which could be Point Blank Shot (if he goes Scoundrel) or Force Sensitive or weapon proficiency (lightsabers) if he goes Jedi. If he simply wants to be a martial artist of some kind, either route adds extraneous abilities. However, he can't stick with Soldier if he wants Acrobatics. If he wants Evasion... that's a Scout talent.

So classes that were intended to create strong archetypes end up causing a diffusion of character concept, as martial artists gain unwanted and unneeded armor proficiencies, Point Blank Shot, and so forth. And the Saga edition has dispensed with bonus class skills for Fringers (because there are no Fringers) and Nobles.

If you are a Soldier headed for Elite Trooper, you might want to snag a level or two of Scout. When you multiclass, you get one of the new class's starting feats. The only one you don't have is Shake it Off, but you don't get it if you don't qualify. Thus, a Soldier will want Con 13 and Trained in Endurance before taking Scout, so he can qualify for the feat and select it as his feat for multiclassing. Conversely, a Scout taking a level of Soldier gets Armor Proficiency (light), but will have to select AP (medium) on his own, so he needs to make sure he either reserves a Feat or takes an even number of Scout levels, and the last one after taking his Soldier level (he can't take it as a Soldier bonus feat without a houserule, because Soldiers normally have it already, but Scouts have it available as a bonus).

That's where you get your fiddling. You can't just throw a few ranks of skill into Gather Information cross-class for your concept. If you want to be competent at something, particularly if you want trained only uses of a skill, you have to multiclass, and spend an unused feat.

Each class has several trees. Each characters get bonus feats by level and by class. Each talent tree goes several deep to get to some nice Talents. Each class has a fairly narrow class skill list.

Thus, while skill rank maths have been removed under the new system, a great deal of fiddling has been introduced, trying to take these tools and put together a particular combination of talents, skills, and feats. It is no longer an option to simply aim for a particular Prestige class and grab class skills; they don't grant any. No, you have to work with what you have.

Thus, all heroic doctors are Soldiers or Nobles. You know every medically focused build is going to include one of those two classes, and you have to figure out how to wedge that in there. You know virtually every martial artist is going to have either Point Blank Shot, Force Sensitive, and/or proficiency in the lightsaber, thanks to the fact that only Scoundrels and Jedi get Acrobatics. Many will end up with proficiency in rifles and armor.
 

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pawsplay said:
So, they've streamlined a lot of things from Star Wars d20, and I have to say, that baby runs smooth. However, there really is nothing for free, and the problem introduced is fiddling. I had some suspicions at first glance, but some conversions quickly solidified my understanding of the problem.

I don't see it as a problem, as such; if you're used to point-buy type systems, however, it will be a big shock and disliked. But The main reason I don't see a problem is because I see it in real life. You don't train in program writing and learn nothing about networking; you don't learn how to rebuild carburetors in an auto and fail to learn some things about engine repair, or transmissions. If your scoundrel trains as a "noble" doctor (in the universities), you'll be exposed to new languages, or you'll be exposed to blaster duels at 10 paces in the back-alleys, or you'll be exposed to new contacts. If you train as a combat medic, you'll be exposed to new combat techniques for defense (BAB), or you'll be exposed to proficiency training with a rifle, etc. No learning happens in a vaccuum - that's my take on its justification.
 
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For skills at least I have a simple solution I intend to use:
Only your starting trained skills must come from you class skill list. You must still be force sensitive to take Use the Force.

So if you want to spend a feat later on training in a skill not on your class skill list you can.
 

pawsplay said:
That's where you get your fiddling. You can't just throw a few ranks of skill into Gather Information cross-class for your concept. If you want to be competent at something, particularly if you want trained only uses of a skill, you have to multiclass, and spend an unused feat.

You can be competent at Gather Information just by using your 1/2 Level bonus + Cha modifier. Being Trained in a skill isn't "competent", it's "I could do this for a living".

pawsplay said:
You know virtually every martial artist is going to have either Point Blank Shot, Force Sensitive, and/or proficiency in the lightsaber, thanks to the fact that only Scoundrels and Jedi get Acrobatics. Many will end up with proficiency in rifles and armor.

Force Sensitive could be explained as the stereotypical Martial Arts meditation thing; as the only uses of Use the Force it opens up are Search Your Feelings, Sense Surroundings, and Telepathy. Besides Telepathy, both of those make sense for a Martial Artist in tune with his surroundings.

Feat names != Feat flavor. Your character can just explain it as "heightened awareness of the world" due to his meditative mind and harmonious existence. Also, point blank shot is good for those thrown weapons that Martial Artist types love.

I don't see what the big deal is, either way you're getting a feat that helps out your character concept. All you have to do is look at it from a different angle.

-TRRW
 

I don't recall seeing anything that suggests that you need to go Main X/Secondary 2 to take Skill Training for one of the secondary's class skills as a bonus feat. So you could go Main 1, then Secondary to get the skill as a class one, then back to Main 2 to pick up Skill Training in your new class skill.
 

I thought the whole point of this edition was that skills were easy.

Rather than throwing them all into a big pile, you have to strategize. A simple example is adding a class skill you would like. For instance, you'd like a Soldier who can Tumble. The earliest this can happen is 3rd level. Either you take two levels of Scoundrel or Jedi and select it as your bonus feat, or you take one and select it as your third level general feat. You can maiximize Talent acquisition by taking mainly odd numbers of classes and multiclassing, or maximize Feats by taking even levels (or rather, reduce the loss of feats to Talents).

Why does your Soldier want to Tumble? I mean, if you are taking the Soldier class, presumably you are playing a character interested in using some of the class features of the Soldier class (like Medium Armor or Rifles). If you aren't, then perhaps Soldier isn't a good class for your concept. If your concept involves Tumbling, then you need to look at Jedi or Scoundrel.

If you are a Soldier headed for Elite Trooper, you might want to snag a level or two of Scout. When you multiclass, you get one of the new class's starting feats. The only one you don't have is Shake it Off, but you don't get it if you don't qualify. Thus, a Soldier will want Con 13 and Trained in Endurance before taking Scout, so he can qualify for the feat and select it as his feat for multiclassing. Conversely, a Scout taking a level of Soldier gets Armor Proficiency (light), but will have to select AP (medium) on his own, so he needs to make sure he either reserves a Feat or takes an even number of Scout levels, and the last one after taking his Soldier level (he can't take it as a Soldier bonus feat without a houserule, because Soldiers normally have it already, but Scouts have it available as a bonus).

Whoa whoa. If you are a Soldier headed for Elite Trooper, why are you multiclassing into Scout? I mean, these are fine theoretical musings, but you are just postulating weird scenarios. If you are changing classes just to get an ability, then you will have to play by the rules. If the rules favored multiclassing purely to cherry pick abilities (as opposed to multiclassing rules which put single class and multiclass characters on an even plane) then everyone would multiclass.

Overall, I like the multiclassing rules - there are compelling reasons to do it, but also good reasons not to. It will really depend on each character. As far as the skills system, a simple house rule like Aust Diamondew suggested - expand Skill Training to include any skill - if it really bugs you that Soldiers can't tumble without multiclassing (personally, given the Star Wars setting, it makes perfect sense to me).
 

Technik4 said:
IWhy does your Soldier want to Tumble? I mean, if you are taking the Soldier class, presumably you are playing a character interested in using some of the class features of the Soldier class (like Medium Armor or Rifles). If you aren't, then perhaps Soldier isn't a good class for your concept. If your concept involves Tumbling, then you need to look at Jedi or Scoundrel.

So what base classes would you recommend for a Force Warrior (a non-Jedi martial artist)? How about the Kamino Ascetic from the minis game (a martial artist)... Scoundrel?

Whoa whoa. If you are a Soldier headed for Elite Trooper, why are you multiclassing into Scout? I mean, these are fine theoretical musings, but you are just postulating weird scenarios. If you are changing classes just to get an ability, then you will have to play by the rules. If the rules favored multiclassing purely to cherry pick abilities (as opposed to multiclassing rules which put single class and multiclass characters on an even plane) then everyone would multiclass.

What is weird about that scenario? Under the RCR, Soldier multiclassed into Scout was standard for qualifying for Elite Trooper. How else are you going to get Perception and Stealth if you plan on being some kind of commando?

I'm not sure I really get your cherrypicking comment. Obviously, if you are looking for a combination of abilities that does not exist, you have to cherry pick. And we are not talking about "every ability in the Galaxy," just, "I would like to make a martial artist who is trained in Acrobatics and has some melee related talents."

As it is, you start with Scoundrel (netting you a rarely used but harmless Point Blank Shot and proficiency in pistols) plus a Talent that probably has little to do with martial arts, but might at least be something useful. Then you go Soldier, netting you either an extraneous proficiency in rifles or light armor. Soldiers have good BAB and talents useful for a martial artist. Thus, the most natural way to built a martial artist seems to lead you in an undesired direction.

In many ways it would be easier to create a new class.
 

Martial Artist [Human Female Jedi 1]

Str 14
Dex 15
Con 12
Int 10
Wis 13
Cha 8

HP: 31
BAB: +1
Melee Attack: Unarmed Strike (+3 to hit, 1d6+2 damage) OR
Melee Attack: Lightsaber (+3 to hit, 2d8+3 damage)
Reflex Defense: 10 + 1 (Jedi) + 2 (Dex) + 1 (Level) + 1 (Dodge) + 1 (ID) = 16
Fortitude Defense: 10 + 1 (Jedi) + 1 (Con) + 1 (Level) + 1 (ID) = 14
Will Defense: 10 + 1 (Jedi) + 1 (Wis) + 1 (Level) + 1 (ID) = 14
Damage Threshold: 14

Feats: Force Sensitive, Weapon Proficiency (Simple Weapons, Lightsaber), Martial Arts I, Improved Defenses.
Trained Skills: Acrobatics, Initiative, Perception.
Talent: Equilibrium

Force Points: 5

Equipment: 600 Credits, Lightsaber.

----------

There. Martial Artist. The Force, once again, isn't directly force training per-se. Heck, I'm sure if you asked nicely enough, your GM would allow you to swap out the Lightsaber from your starting equipment for some credits or something. Just pick Control or Jedi Guardian talents (Acrobatic Recovery, Battle Meditation, Elusive Target, and Resilience are all good choices; as are Equilibrium, Force Recovery, and Damage Reduction 10.)

-TRRW
 


In many ways it would be easier to create a new class.

That seems like a reasonable option, starting with the jedi class and working backwards I'm sure you could come up with something:

-More Class Skills
-Start with Martial Arts I
-Unique talent trees
-Same BAB, Defenses, and HP

Of course, I don't see why there would be martial artists in a Star Wars game - the jedi are pretty much filling that role (melee mystic). Of course, my knowledge of Star Wars stuff is quite low, I've seen the movies and Saga is my first Star Wars book (other than the triology).
What is weird about that scenario? Under the RCR, Soldier multiclassed into Scout was standard for qualifying for Elite Trooper. How else are you going to get Perception and Stealth if you plan on being some kind of commando?

I'm not familiar with the RCR, but Soldiers have Perception as a class skill in Saga (and Stealth can be used untrained). Elite Trooper can be easily obtained by a level 7 soldier with the appropriate feats and talents. Since scouts do not have a full BAB, it just seems weird to go into that class if you are shooting for Elite Trooper.
 

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