Meh. Useful advice to new GMs, I suppose. However, this feels like something that belongs in the Gamemastering chapter of the rulebook - not on the web.
Particularly, it provides nothing new to 'enhance' my game experience .
Oh well, they can't all be crunchy gems like the first one was. Plus, like I said, I'm sure its useful to a number of people...
Yeah it would have been nice if they had actually given guidance on what the DC's for hacking various computer systems should be (where it finishes) as their isn't much in the book.
I thought it was very useful. If nothing else, it was an enjoyable article along with a few nice ideas worth stealing for any campaign. But I always enjoy reading that kind of thing. Sometimes it's nice to have that kind of thing spelled out and presented from a different perspective.