hero4hire said:
"Huh that actually stung a little..Go figger!" He turned and ignored the dozens behind him. "Alright Stilts Comin atcha!!!"
OOC: Power Attack first one in front. Then Takedown attack from there.
[sblock=OOC H4H]
I dont think you want to take that course of action. You can only gain a feat for 1 round with a hero point buy. Also, only takedown attack let's you get multiple attacks in a round, not Power Attack.
HEROIC FEAT
You can spend a hero point to gain the benefits of a feat (either a regular
or power feat)you don ’t already have for one round (see Chapter 4 ).You
must be capable of using the feat and cannot gain the benefits of fortune
feats,only other types of feats.If the feat has another feat as a prerequisite,
you must have the prerequisite to gain the benefit of the more advanced
feat.For feats acquired in ranks,you gain the benefit of one rank of the
feat by spending a hero point.The GM can veto any performance of a feat
acquired with a hero point if considered inappropriate for the game.
TAKEDOWN ATTACK COMBAT,RANKED
If you knock out or disable an opponent with a melee attack,you get
an immediate extra attack against another opponent within range and
within 5 feet of where the previous target was when attacked.You can ’t
move before making this extra attack.The extra attack is with the same
attack and attack bonus as the first.You can use this feat once per round,
except when fighting minions,where you can use it an unlimited number
of times,until you miss or there are no more opponents within range of
your attack or your last target.
You can take this feat a second time,allowing you to move up to 5 feet
between each attack you make,but you still cannot move more than your
total speed,regardless of the number of attacks you make.
POWER ATTACK COMBAT
When you make an attack you can take a penalty of up to –5 on your
attack bonus and add the same number (up to +5)to your attack ’s saving
throw DC.Your attack bonus cannot be reduced below +0 and your save
DC modifier cannot more than double.The changes to attack and saving
throw DC are decided before you make your attack roll and last until your
next round.This feat does not apply to effects requiring no attack roll or
allowing no saving throw.
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