Salix
First Post
I expect 4-6 heroes, and hope that they'll be able to post at least once a day, but more is always better, less works as well, if you are willing to be NPC'd if need be to keep the action rolling. If you will be gone for a while, just inform me. I will RP your character where appropriate. I also occasionally take vacations or get pulled into work related emergencies an will keep everyone informed if there is a break in my posting.
When posting, please color your text with a different color than everyone else (I prefer dark colors), and feel free to use line/paragraph breaks to break up chunks of your documents.
Also, familiarize yourself with the usage of SBLOCK and SPOILER. I use SBLOCKs more often, particularly to hide OOC comments or for items for specific people only.Keep OOC posts to a minimum. Usually some IC content can be tied to an OOC post.
The Briefing will begin when enough people have filed into the room.
Players should feel free to use Invisible Castle to make rolls, although i'll roll for people if they don't want to make their own rolls.
http://invisiblecastle.com/rolldice.py
The players
Sergeant
[sblock=Sergeant]
Codename: Sergeant
Name: Sergeant Patrick O'connor
Size: Medium
Gender: Male
Trade-Off: (Att:+4/Dmg:-4)(Def:+2/Tou:-2)
Str: 12 +1 PowerLevel: 8 PP: 120
Dex: 12 +1 AB: +6
Con: 14 +2 Grapple: +7
Int: 16 +3 Speed: 30'
Wis: 14 +2 Init: +1
Cha: 18 +4 Hero Points: 5 Luck(4)
Base Power Feat Total
Defense: +10 +0 +0 20
Dodge: +5 Flatfooted: 15
Base Mod Feat Power Misc Total
Fort: 1 +2 +0 +0 +0 +3
Ref: 1 +1 +1 +0 +0 +4**
Will: 4 +2 +0 +0 +0 +6
Toughness: +2 +1** +0 +3* +2/+5*/+6**
*Undercover Vest (Equipement)
**Defensive roll cannot be use on both save
Attack Attack Damage Save Type Type
Unarmed +6 DC 16 Tough Bruise
Heavy Pistol +12 DC 19 Tough Lethal/Bruise
Feats:
Attack Focus (Range) 2 +2 attack bonus to all range attack
Attack Specialization (Heavy Pistol) 2 +4 attack bonus with Heavy Pistol
Benefit (Security Clearance) Easier acces to classified info and ressoucres
Connected Gain favor with successfull Diplomacy roll
Contact Gather Information take 1 minute to use
Defensive Roll +1 Toughness or +1 Reflex against area attack
Eidetic Memory +4 bonus to remember, can use Knowledge untrained
Equipement 5 25 points worth of equipment
Fascinate (Bluff) Can fascinate target with oppose Bluff roll
Improved Pin -4 opponnt's grapple check to escape
Improvised Tools Do not suffer -4 penalty for not having tools
Inspire 5 Give bonus to allies for an HP
Leadership Can remove some condition for an HP
Luck 4 +4 HP
Power Attack (-AB/+Dmg)
Precise Shot 2 Reduce penalty for Cover and shooting in melee
Well-Informed Can roll Gather Information to learn about a group
Skill Points: 100
Skills Ranks Mod Misc Total
Bluff 9 +4 +13
Computer 2 +3 +5
Concentartion 2 +2 +4
Craft (Visual Art) 2 +3 +5
Diplomacy 9 +4 +13
Disable Device 5 +3 +8
Drive 2 +1 +3
Gather Information 9 +4 +13
Intimidate 5 +4 +9
Investigate 9 +3 +12
Knowledge (Behav. Sc.) 5 +3 +8
Knowledge (Civics) 2 +3 +5
Language 2
Notice 9 +2 +11
Profession (Pol. Off.) 5 +2 +7
Search 9 +3 +12
Sense Motive 9 +2 +11
Stealth 5 +1 +6
Languages:
French, English, Spanish
Equipment:
Binoculars (1) -1 visual Notice every 50ft
Camera (1)
Cell Phone (1)
Digital Audio Recorder (1) Pick sounds at 10 feet
Flashlight (1) Light at 30ft, 15ft wide
Handcuff x2 (2) Disable Device (DC:25) or Escape Artist (DC:35) to escape
Heavy Pistol (8) Dmg: +4, Range: 40ft
Mini-Tracer (1)
Multi-tool (1)
Parabolic Microphone (1) -1 audio Notice every 50ft
PDA (1)
Stun Ammo (1) Allow bruise damage with firearms
Supressor (1) Subtle PF on firearms
Undercover Vest (4) +3 Toughness
Lgt Med Hvy Lift Push
Max Weight: 43 86 130 260 650
Attributes(26) + Skills(25) + Feat(31) + Combat(32) + Saves(6)
Background:
Spoiler:
[/sblock]
Psyren
[sblock=Psyren]Name: Monique De Lorme "Psyren"
Size: Medium
Gender: Female
Str: 8 -1 (-2 PP) PowerLevel: 8 PP: 120
Dex: 12 +1 (2 PP) AB: +5 (10 PP) XP: 0
Con: 12 +1 (2 PP) Grapple: +4 HP: 1
Int: 14 +2 (4 PP) Speed: 30'
Wis: 16 +3 (6 PP) Init: +0
Cha: 18 +4 (8 PP)
Base Power Feat Total
Defense: +4 +0 +2 16 (8 PP)
Dodge: +2 Flatfooted: 12
Base Mod Feat Power Misc Total
Fort: 4 +1 +0 +0 +0 +5 (4 PP)
Ref: 4 +1 +0 +0 +0 +5 (4 PP)
Will: 2 +3 +0 +0/8 +0 +5/13 (Mind Shield) (2 PP)
Toughness: 0 +1 +0 +0/8 +0 +1/9 (Force Field)
Attack Attack Damage Save Type Type
Unarmed +5 DC 14 Tough Bruise
Mental Blast(Perc) - DC 23 Will Bruise
Mind Control(Perc) - DC 18 Will Control
Mind Reading(Perc) - PC +10 Will Mind Read/Sensory Link
Audio Dazzle(Perc) - DC 18 Ref Dazzle (50' Selective Blast)
Telekinetic Grapple +5/15 DC 25 Tough Grapple/Bruise
Telekinesis +5 - - Trip/Disarm, STR +10
Movement Types:
Base: 30/60/120
Leap: 9/4/2
Flight: 10 MPH:100'
Feats: (5 PP)
Accurate Attack
Dodge Focus R:2
Fascinate R:2 (Diplomacy, Perform)
Attractive R:2
Skill Points: 32 (8 PP)
Skills Ranks Mod Misc Total
Bluff 4 +4 +8(16)*
Diplomacy 8 +4 +12(17)*
Perform: Sing 8 +4 +12
Perform: Dance 3 +4 +7
Sense Motive 6 +3 +9
Languages +3
*Bonus applies to anyone influenced by her looks.
Languages: French, English, Spanish, German
Equipment:
Communicator
Powers:
Mental Blast R:8 (4 PP/Rank= 32 PP) [Mental, Psionic]
AP: Mind Control, PE:Consious(+1), PF: Mental Link(1), Subtle (2), Progressive Initial Duration: 1 day for 2nd save (5) R:8 (3 PP/Rank + 8 PP = 32 PP, 1 PP*)[Mental, Psionic]
AP: Telepathy, PE: Sensory Link(+1), Comprehend(R:1), Subtle (2) R:8 (3 PP/Rank + 2 PP/Rank + 2 = 28 PP, 1 PP*)[Mental, Psionic]
AP: Sonnic Control PE: Range(Per)(+1), Selective (+1), PF: Precise (1), Subtle (2) R:7 (4 PP/Rank + 4 = 31 PP, 1 PP*)[Psionic]
AP: Telekinesis PE: Damaging(+1), Subtle: Subtle (2) R:10 (3 PP/Rank + 2 = 32 PP, 1 PP*)[Psionic]
*Purchased as an Alternate Power for 1 PP
Supersense: Precognition F:Uncontroled(-1) ( 1/2 PP/Rank = 2 PP)
Flight R1 (2 PP/Rank = 2 PP)
Force Field R:8 - PF:Selective ( 1 PP/Rank + 1 PP = 9 PP)
Mind Shield R:8 (1 PP/Rank = 8 PP)
Complications
Famous
Disadvantages
None
Tradeoffs:
-Att: -2, Save: +2
-Def: -2, Tough: +2
Lgt Med Hvy Lift Push
Max Weight: 26 53 80 160 400
Appearance:
Personality:
Monique De Lorme has been used to a public life, and is familiar with how to be open yet guarded in public. In private, she compassionate and empathic, even without her psionic powers. She is generally not one for direct confrontation, and would prefer a more peaceful approach. She is supportive of her friends and teammates, in both a task force roll and that of a friend and companion.
Background:
Monique De Lorme was born in Bordeaux, France, and lived a somewhat normal child hood till she was about 12. Singing in a class choir, a scout singled her out and offered her entry into a fine arts boarding school in Parris. There, her talent for singing and entertaining was honed. She was a background singer on a few albums, and even had a spot appearance on a US TV show as an exchange student. Under the guidance of her music teacher, Mr. Phillip Bisset, who had risked his personal savings, she released an album at the age of 16 with moderate success. Deciding that she had best finish her schooling, she graduated early and put herself through a performance arts advanced school, graduating at the young age of 20, and working with Mr. Bisset on a new project.
Deciding to change her image a bit, and having a little more creative input, she released her first album as Psyren. With a hipper beat, better vocal range, and certainly her looks didn’t hurt, she soon was known around the world. She toured, created music videos, and released a second album, which met with slightly less success, but had become a general pop culture icon till early 2004, when she mysteriously dropped out of public view after walking off stage in the middle of a concert.
Monique had somehow mysteriously connected to the mind of one of her audience members, and it scared her enough to flee off stage. She hid for a while before eventually talking to Phillip about what had happened. Phillip encouraged her to explore this a bit, and tried to help when he could. She learned some of the extent of her powers, and also learned of the deep love Phillip had harbored for her, even as a child. Flattered but unable to see him in the same light lead to some awkward moments between the two, and soon she had to back away from the only confidant she’d had. She’d had a falling out with her parents over money, and had simply let them work their way out of her life rather than confront them, and she had no siblings that she knew about.
Phillip, wanting to help her, did some research on the new UN Task force being formed, and came to her with an idea. There was only so much help he could give her, but perhaps she could find more help with the Task Force, as well as make a difference. Seeing the sense in this, she applied, offering the name Psyren to use as her code name, and hoping the publicity would help the new Task Force, now being called the Resolutes.
She later thanked Phillip, and told him that perhaps, in time, her feelings might change, but she needed time to deal with her powers now. Phillip continues to write songs for her to sing, and occasionally visits her, but the two are simply close friends. Meanwhile, she has been able to explore her powers better at the UN, though she needs to develop some more mental discipline before she can tap into them further.
Notes:
Psyren was always the consummate professional entertainer, and has been skilled at holding the attention of an audience well before she discovered her psionic powers. And since her youth, she had had dreams or visions that would seem to come true or provide a glimpse into the future, though these were few, far between, and rarely very long or detailed.
He mental powers allow her to fly using a fairly basic telekinesis requiring little concentration on her part. She has learned to shield her mind from attacks and probes, and how to shield her body from harm with a projection of power. These feats are all fairly simple for her, and she can do them almost reflexively.
Her visions still come at random, but they are longer and more vivid now. It is one of the few things she has not been able to learn to control, though she has much discipline to learn yet.
When she actively concentrates, she can meld her psychic powers to her will and do several things. First and foremost, she can strike down someone with a blast of mental energy, and need only be able to see her target. She can exert her will on someone else, who will act for her as she directs them, leaving them confused about their actions once she releases them. She has a strong telepathy, allowing her to communicate with anyone within 200,000 miles mentally, and read the minds and senses of those within her perception. She can control and distort sound, dazzling those in an area. She also has great telekinesis, allowing her to lift 24 tons, or move up to 60 tons, and can crush others with her great mental strength.
While she has learned to control her powers, she still lacks some mental focus that would help her tremendously, and has not yet learned how to tap into her mental senses fully yet. However, she is patient and dedicated to learning.
[/sblock]
Avatar
[sblock=Avatar]
Name: Avatar (Henry Johnson)
Size: Medium
Gender: Male
Str: 14 +2 ( 4 PP) PowerLevel: 10 PP: 150
Dex: 12 +1 ( 2 PP) AB: +7 (14 PP) XP: 0
Con: 20 +5 (10 PP) Grapple: +9 HP: 3
Int: 16 +3 ( 6 PP) Speed: 30'
Wis: 13 +1 ( 3 PP) Init: +5
Cha: 10 +0 ( 0 PP)
Base Power Feat Total
Defense: +15 +0 +0 25 (30 PP)
Dodge: +7 Flatfooted: 25
Base Mod Feat Power Misc Total
Fort: 0 +5 +0 +0 +0 +5 (0 PP)
Ref: 3 +1 +0 +0 +0 +4 (3 PP)
Will: 3 +1 +0 +0 +3 +4 (3 PP)
Toughness: 0 +5 +0 +0 +0 +5
Attack Attack Damage Save Type Type
Melee:
Unarmed +7 DC 17 Tough Bruise
Whip +7 DC 15 Tough Bruise (+special)
Ranged:
Heavy Pistol +11 DC 19 Tough Bruise
Movement Types:
Base: 30/60/120
Feats: (25 PP)
Accurate Attack
All-Out Attack
Attack Focus (Ranged) 3
Connected
Equipment 4
Evasion 2
Improved Aim
Improved Initiative 1
Improvised Tools
Inventor
Jack-of-All-Trades
Power Attack
Precise Shot 1
Quick Change 1
Second Chance (Knowledge: History Checks)
Skill Mastery (Computers, Craft: Mechanical, Knowledge: History, Stealth)
Sneak Attack 1
Taunt
Uncanny Dodge (Mystical)
Skill Points: 100 (25 PP)
Skills Ranks Mod Misc Total
Bluff 8 +0 +8
Climb 4 +2 +6
Computers 6 +3 +9
Craft: Mechanical 6 +3 +9
Diplomacy 2 +0 +2
Disguise 6 +0 +6
Gather Information 8 +0 +8
Knowledge: Current Evts 2 +3 +5
Knowledge: History 15 +3 +18
Knowledge: Pop Culture 2 +3 +5
Knowledge: Streetwise 8 +3 +11
Language: Greek 1 N/A N/A
Language: Latin 1 N/A N/A
Medicine 2 +1 +3
Notice 6 +1 +7
Profession: Professor 9 +1 +10
Search 4 +3 +7
Sense Motive 2 +1 +3
Stealth 8 +1 +9
Languages:English
Greek
Latin
Equipment:Task Force Communicator (0 EP)
Binoculars (1 EP)
Flashlight (1 EP)
GPS Receiver (1 EP)
Heavy Pistol (8 EP)
Laser Sight (1 EP)
Stun Ammo (1 EP)
Multi-tool (1 EP)
PDA (1 EP)
Whip (5 EP)
Powers:
Healing 4 (2 PP/Rank + 2 PP = 10 PP) [Mystical]
Power Feat: Persistent
Power Feat: Regrowth
Extra: Resurrection
Flaw: Empathic
Regeneration 13 (1 PP/Rank + 2 PP = 15 PP) [Mystical]
Recovery Bonus 4 (Automatic with Constitution bonus)
Disabled 2 (Every hour)
Ability Damage 2 (Every hour)
Resurrection 5 (Every hour, stopped by any means that separates the
mystical force from the body...disintegration,
incorporeality, exorcism, etc.)
Power Feat: Persistent
Power Feat: Regrowth
Complications:
None
Disadvantages:
None
Lgt Med Hvy Lift Push
Max Weight: 58 116 175 350 875
Sblocked for your convenience:
Appearance:
Avatar is a handsome, yet rugged-looking man in his mid 30's, weighing about 160 lbs. Most women notice his
thick, sandy hair, which sets off his deep blue eyes. A slight scar crosses his chin, hinting at an adventuresome
past. In the field, Avatar wears a white shirt, tan slacks, and an ever-present bush hat. In the classroom, his
tastes run to tweed suits with elbow patches. No matter what the situation, he usually looks ready for anything,
which is fortunate because when he's in the field, just about anything can and does happen!
Personality:
Avatar is generally soft-spoken and charismatic. He is not above dealing with shady types in pursuit of some goal,
but he prefers other company. Likewise, he is willing to bend the rules so long as the outcome is respectable, but
generally he is a law-abiding man. However, when he perceives some great injustice, he is an implacable foe of
whoever or whatever is perpetrating the deed, stopping at nothing to set things right. Avatar has a soft spot for
children, underdogs, and the oppressed. He is quite sensitive to the customs and attiudes of other cultures, which
has served him in good stead during his many travels in the world.
Background:
To most of the world, Dr. Henry Johnson is a university professor who is the author of a popular series of books
on the history of ancient civilizations, hardly a best-selling author, but one who is known among afficiandos of
the subject. They know little of the scholar who supplements his income as chair of the history department of a
small but highly regarded east coast university.
Fellow academics know him as a leading authority middle eastern history, although he is also known for being quite
knowledgable about burial customs and religious practices of ancient civilizations all over the world. He has many
refereed articles to his credit, and is widely quoted in such studies. Although they know him better than the
general public, his fellows in the halls of ivy have barely scratched the surface of the man.
Those who know him well enough to call him "Hank" are aware of his incredible personal history. No one knows all
of it save the good doctor himself, but by piecing together various stories a picture emerges of the son of two
scholars, who became very worldly at a tender age by being dragged all around the world in his parent's pursuit of
knowledge. Although near to completing an undergraduate degree while still a teen, he ran off on a series of
adventures, each more outlandish than the last, until he ended up as an intelligence officer working for the CIA,
the Mossad, and the KGB simultaneously...a true triple agent! Part Indiana Jones and part McGyver, he finished
both his undergraduate and graduate degrees (with a paper relating early Coptic burial practices to those of
ancient Assyria nearly a millennia earlier!) about the same time he "retired" from the spy business.
Since then, he split his time between writing, teaching classes, and criss-crossing the globe as a "purveyor of
antiquities". No tomb is too well hidden, no jail too escape-proof, and most importanly, no patron too penurious
to keep him from his goal. A remarkable life for a remarkable man...one whose unique talents would probably
qualify him for the resolutes even if it were not for the unsettling events of 12-31-99. Few know the measure of
"Hank", indeed.
And fewer still know him as Avatar. For the eve of the close of the millenium found him deep in the Rub al Kali -
the Empty Quarter of Saudi Arabia, his whereabouts unknown to the local authorities, who would not have approved of
either his plans to loot a centuries-old pagan temple uncomfortably close to their holy city of Mecca, or of the
bottle of champagne he planned to drink at midnight in the main chamber of that very temple. But as he began video
taping the murals and writings on the wall of that chamber, still legible after over 2,000 years, tiny motes of
dust began to glow with an unearthly light and coalesce into billowing luminescent forms. He couldn't have known,
deep underground, that the millenial comet was passing directly overhead at that very moment, the very moment when
a deep booming voice inside his head began to speak. The voice spoke to him of duty, of honor, of justice, of a
hundred other things. It spoke to him of things he remembers and of things he has forgotten but will remember one
day. It spoke until sleep took him, and he woke only to find himself laying in the sands outside the entrance
under the burning sun of a new desert day.
Dr. Johnson couldn't have known what strange power had infused his being that day, but he found out soon enough.
Passing through the streets of old Jerusalem, he encountered a suicide bomber for the second time in his life.
Only this time, he was close enough to remember the odd grin the young man next to him had just before he
disappeared in a sheet of flame. The bomber, Johnson, and several others were blown to bits by the savage blast.
The survivors were evacuated, and the authorities began the laborious process of cataloging debris, personal
effects, and human remains. A few hours after the horror had taken place, one investigator remarked how unusual it
was to find an intact corpse so close to the epicenter of the bombing, and his partner remarked that "it wasn't
there not too long ago." They moved up to take a closer look, and were shocked to find Dr. Johnson, badly injured
and clad only in tattered underwear, slowly regaining consciousness! Ever since, his closest friends have taken to
calling him Avatar...the one chosen as the servant of the gods.
Notes:
Most of Avatar's traits come from simply being a intelligent and capable man thrust into the middle of some very
unusual circumstances. For example, his computer skills come partly from his work in academia, and partly from
times when it became advantageous to discern the contents of the hard drives of a Russian "Apple" computer. Avatar
is a crack shot with a pistol, and not only started carrying, but became proficient with a whip after suffering
the inevitable Indiana Jones comparisons.
Of note are those specific traits that appeared after his encounter in the lost temple of Arabia. These powers
derive from the symbiosis of Johnson and the "spirit motes" that appeared to him there. These are apparently a
host of infinitesimal intelligent incorporeal entities who seem to have taken it upon themselves to ensure that
Johnson is able to fulfill the destiny given to him by whatever Power or Powers control the motes. These beings
infuse Johnson's physical person, and "live inside" him, if an incorporeal being can be said to reside in any
location at all. So long as some part of Johnson's corporeal body and the spirit motes remain together, all the
traits they give him will be present. How they might be separated is a matter of speculation, but suggestions have been
to utterly atomize Johnson's remains, to render Johnson incorporeal himself, or to perform some sort of "exorcism" to
drive the spirit motes out. Until such problem is resolved, Avatar will remain damnably hard to kill...at least, permanently,
that is.
Traits granted by the motes include:
Constitution points above 10
The Uncanny Dodge feat (the motes provide the awareness that Johnson is in danger...)
Both the Healing and Regeneration powers
Defense Bonus above +10 (possibly more of the defense bonus, too)
Advancement:
[/sblock]
Paladin
[sblock=Paladin]
Code:
Size: Medium
Gender: Male
Str: 15 +2 (5 PP) PowerLevel: 10 PP: 150
Dex: 14 +2 (4 PP) AB: +4 (8 PP) XP: 0
Con: 14 +2 (4 PP) Grapple: +6 HP: 5
Int: 12 +1 (2 PP) Speed: 30'
Wis: 12 +1 (2 PP) Init: +2
Cha: 15 +2 (5 PP)
Base Power Feat Total
Defense: +6 +0 +0 14 (12 PP)
Dodge: +3 +5 Flatfooted: 6
Base Mod Feat Power Misc Total
Fort: 3 +2 +0 +0 +0 +5 (3 PP)
Ref: 3 +2 +0 +0 +0 +5 (3 PP)
Will: 2 +1 +0 +6Mental+0 +3/9 (2 PP)
Toughness: 4 +2 +0 +0 +0 +6 (4 PP)
Attack Attack Damage Save Type Type Crit
Melee:
Unarmed +6 DC 17 Tough Bruise 20
Strike: w/Sword +10 DC 25 Tough Bruise 15+
w/ Corrosion +5? DC 15/20 Fort/Tough ????
Ranged:
Blast: Thrown Sword +10 DC 23 Tough Bruise 15+
Reflect/Redirect +6 Var. Var. Var. 20
Movement Types:
Base: 30/60/120
Leap: 300/600
Skill Points: 68 ranks (16 PP)
Skills Ranks Mod Misc Total
Bluff 0 +2 +2
Climb 0 +2 +2
Concentration 0 +1 +1
Diplomacy 16 +2 +18
Disguise 0 +2 +2
Escape Artist 0 +2 +2
Gather Information 0 +2 +2
Handle Animal 4 +2 +6
Intimidate 8 +2 +10
Knowledge (History) 4 +1 +5
Knowledge (Tactics) 4 +1 +5
Medicine 0 +1 +1
Notice 4 +1 +5
Ride 4 +2 +6
Search 4 +1 +5
Sense Motive 8 +1 +9
Stealth 0 +2 +2
Survival 4 +1 +5
Swim 4 +2 +6
Feats: (33 PP)
Attack Specialization (Sword) R: 3
Blind Fight
Diehard
Elusive Target
Evasion R:2
Fearless
Improved Critical R: 5
Improved Sunder
Inspire R: 4
Interpose
Leadership
Luck R: 4
Master Plan
Power Attack
Prone Fighting
Quick Draw
Takedown Attack R: 3
Weapon Break
Languages:
English
Equipment:
Comlink in helmet
Powers: (47PP)
Device- Sword [Easy to lose] (3PP/rank) x4 ranks [20 DP] = 12PP:
Strike (1 PP/rank) x8 ranks = 8DP
PF: Migthy = 1DP
Extra: Linked to Corrosion (0PP/rank)
Corrosion (2PP/rank) x5 ranks = 10DP
Extra: Linked to Strike (0PP/rank)
Alternate power array of Sword (1DP):
-Blast (2PP/rank) x8 ranks=16PP
-Burrowing (1PP/rank) x3 ranks= 3PP
Device- Shield [Easy to lose] (3PP/rank) x5 ranks [25 DP] = 15PP:
Shield (1PP/rank) x5 ranks = 5DP
Extra: Linked to Deflect (0PP/rank)
Deflect (2PP/rank) x5 ranks = 10 DP
Extra: Linked to Shield (0PP/rank)
Extra: Reflect (+1PP/rank) x5 ranks = 5DP
Extra: Redirect (+1PP/rank) x5 ranks = 5DP
Device- Armor [Hard to lose] (4PP/rank) x5 ranks [25 DP] = 20PP:
Absorption [Physical to Healing] (4PP/rank) x4 ranks = 16 DP
Leaping (1PP/rank) x3 ranks = 3 DP
Mind Shield (1PP/rank) x6 ranks = 6DP
Complications:
Enemy: Unknown (maybe Modred, Morgana La Fey, or even Lancelot & Guinivere?)
Honor: Follows Knightly code of Chivalry (Can't attack first, etc.)
Obsession: Finding Merlin(?!?) to figure out identity, destiny, etc.
Drawbacks:
None
Lgt Med Hvy Lift Push
Max Weight: 66 133 200 400 1,000
Appearance:
Paladin is a tall white male with a short sandy colored beard and mustache. His gleaming armor, shield and sword draw the eyes away from the forlorn look on his face. His eyes smolder with a passion kept in check as he ponders some weighty issue within his own mind. Strong but silent, he keeps his mysteries and his problems to himself.(P.S. the wings in the picture below only manifest when using his armor's leaping ability)
Personality:
Not alot of fun at parties, Paladin will soon come to be known jokingly as a stick in the mud (assuming someone notices him at all sitting in the dark corner). Until battle errupts that is. With the call to action comes a changed man. A natural leader who tries to use his tactics and skills to help and protect the group in order to win the day against villians.
Background:
Paladin doesn't know who he really is. He has vague memories of a 'regular' life in this world. Driving a 'car' to work. Going to 'school'. Kissing a beautiful woman dressed all in white. But these memories have been fragments since the old man changed him. The old man, his bleached white eyes staring from above his long unkempt grey beard. The dirty trenchcoat he wore reeking of back alley dumpster dives. He held out his hand showing a few small trinkets within the grubby palm. A miniture sword, shield, and suit of armor... "Do you accept these items? Will you fulfill your destiny sire? Wilt thou take up the mantle of your ancestor and once again do battle with the evil in this land? For power once again courses through this world and I have been released from my icy prison. Released so that I may help you become what you could be...SHOULD BE! But only if you choose it. Now...chooooose...."
The very next thing he knew, he was standing in the street outside of the Resolutes headquarters building. Shiny chariots with four wheels all squawking at him in some loud noisome language. People saluting him with a single finger raised high. All he heard though was the voice of the old man as he looked up at the shiny castle before him. 'Seek out these others to aid you in your battle against the villains of this world. But beware, you may not be the only one from your time to have been brought back...Arthur Pendragon.'
Notes:
Unknown to Paladin, if the all 3 devices are removed from him, he will change back into his normal form and identity: Arthur Knight of Indianapolis, Indiana. A loving husband and father who has been reported missing by his family since his complete dissapearance recently. Since Arthur in his Paladin form has different fingerprints, this won't likely be discovered until all 3 items are removed...which is unlikely to happen willingly as Paladin isn't sure what the result would be of such an experiment.
[/sblock]
NPCs
Mr. Kyle Wheeler- team handler
King- head of aircraft maintenance/flight operations
Dick- jet pilot
Dr. Lisa Theodopolis- University of Chicago Professor, Curator of Chicago’s Oriental Institute Museum
Dr. Steven Ritland-Archeologist-Discovered Sacrificial Bowl of Nanna in Mongolia
Villains
Relic- a former archeologist empowered with magical abilities by an ancient mask
Revenants-animated corpses of the preists of Amar Sin (the creator of the mask)
Artifacts
The Amulet of Nanna. A large gold disk on a heavy gold chain that features a recumbent crescent moon (the symbol of Nanna) floating over the Great Ziggurat.
The Prayer Stela of Nanna. A roughly 1-foot square arched stone slab featuring a cuneiform prayer to Nanna.
The Winged Disk Tablet. A small clay tablet that features the winged solar disk (a sun with the spread wings and tails of a raptor).
The Sacrificial Bowl of Nanna. A flat-bottomed gold bowl hammered with the recumbent crescent moon of Nanna on its side and the Great Ziggurat on its bottom.
When posting, please color your text with a different color than everyone else (I prefer dark colors), and feel free to use line/paragraph breaks to break up chunks of your documents.
Also, familiarize yourself with the usage of SBLOCK and SPOILER. I use SBLOCKs more often, particularly to hide OOC comments or for items for specific people only.Keep OOC posts to a minimum. Usually some IC content can be tied to an OOC post.
The Briefing will begin when enough people have filed into the room.
Players should feel free to use Invisible Castle to make rolls, although i'll roll for people if they don't want to make their own rolls.
http://invisiblecastle.com/rolldice.py
The players
Sergeant
[sblock=Sergeant]
Codename: Sergeant
Name: Sergeant Patrick O'connor
Size: Medium
Gender: Male
Trade-Off: (Att:+4/Dmg:-4)(Def:+2/Tou:-2)
Str: 12 +1 PowerLevel: 8 PP: 120
Dex: 12 +1 AB: +6
Con: 14 +2 Grapple: +7
Int: 16 +3 Speed: 30'
Wis: 14 +2 Init: +1
Cha: 18 +4 Hero Points: 5 Luck(4)
Base Power Feat Total
Defense: +10 +0 +0 20
Dodge: +5 Flatfooted: 15
Base Mod Feat Power Misc Total
Fort: 1 +2 +0 +0 +0 +3
Ref: 1 +1 +1 +0 +0 +4**
Will: 4 +2 +0 +0 +0 +6
Toughness: +2 +1** +0 +3* +2/+5*/+6**
*Undercover Vest (Equipement)
**Defensive roll cannot be use on both save
Attack Attack Damage Save Type Type
Unarmed +6 DC 16 Tough Bruise
Heavy Pistol +12 DC 19 Tough Lethal/Bruise
Feats:
Attack Focus (Range) 2 +2 attack bonus to all range attack
Attack Specialization (Heavy Pistol) 2 +4 attack bonus with Heavy Pistol
Benefit (Security Clearance) Easier acces to classified info and ressoucres
Connected Gain favor with successfull Diplomacy roll
Contact Gather Information take 1 minute to use
Defensive Roll +1 Toughness or +1 Reflex against area attack
Eidetic Memory +4 bonus to remember, can use Knowledge untrained
Equipement 5 25 points worth of equipment
Fascinate (Bluff) Can fascinate target with oppose Bluff roll
Improved Pin -4 opponnt's grapple check to escape
Improvised Tools Do not suffer -4 penalty for not having tools
Inspire 5 Give bonus to allies for an HP
Leadership Can remove some condition for an HP
Luck 4 +4 HP
Power Attack (-AB/+Dmg)
Precise Shot 2 Reduce penalty for Cover and shooting in melee
Well-Informed Can roll Gather Information to learn about a group
Skill Points: 100
Skills Ranks Mod Misc Total
Bluff 9 +4 +13
Computer 2 +3 +5
Concentartion 2 +2 +4
Craft (Visual Art) 2 +3 +5
Diplomacy 9 +4 +13
Disable Device 5 +3 +8
Drive 2 +1 +3
Gather Information 9 +4 +13
Intimidate 5 +4 +9
Investigate 9 +3 +12
Knowledge (Behav. Sc.) 5 +3 +8
Knowledge (Civics) 2 +3 +5
Language 2
Notice 9 +2 +11
Profession (Pol. Off.) 5 +2 +7
Search 9 +3 +12
Sense Motive 9 +2 +11
Stealth 5 +1 +6
Languages:
French, English, Spanish
Equipment:
Binoculars (1) -1 visual Notice every 50ft
Camera (1)
Cell Phone (1)
Digital Audio Recorder (1) Pick sounds at 10 feet
Flashlight (1) Light at 30ft, 15ft wide
Handcuff x2 (2) Disable Device (DC:25) or Escape Artist (DC:35) to escape
Heavy Pistol (8) Dmg: +4, Range: 40ft
Mini-Tracer (1)
Multi-tool (1)
Parabolic Microphone (1) -1 audio Notice every 50ft
PDA (1)
Stun Ammo (1) Allow bruise damage with firearms
Supressor (1) Subtle PF on firearms
Undercover Vest (4) +3 Toughness
Lgt Med Hvy Lift Push
Max Weight: 43 86 130 260 650
Attributes(26) + Skills(25) + Feat(31) + Combat(32) + Saves(6)
Background:
Spoiler:
[/sblock]
Psyren
[sblock=Psyren]Name: Monique De Lorme "Psyren"
Size: Medium
Gender: Female
Str: 8 -1 (-2 PP) PowerLevel: 8 PP: 120
Dex: 12 +1 (2 PP) AB: +5 (10 PP) XP: 0
Con: 12 +1 (2 PP) Grapple: +4 HP: 1
Int: 14 +2 (4 PP) Speed: 30'
Wis: 16 +3 (6 PP) Init: +0
Cha: 18 +4 (8 PP)
Base Power Feat Total
Defense: +4 +0 +2 16 (8 PP)
Dodge: +2 Flatfooted: 12
Base Mod Feat Power Misc Total
Fort: 4 +1 +0 +0 +0 +5 (4 PP)
Ref: 4 +1 +0 +0 +0 +5 (4 PP)
Will: 2 +3 +0 +0/8 +0 +5/13 (Mind Shield) (2 PP)
Toughness: 0 +1 +0 +0/8 +0 +1/9 (Force Field)
Attack Attack Damage Save Type Type
Unarmed +5 DC 14 Tough Bruise
Mental Blast(Perc) - DC 23 Will Bruise
Mind Control(Perc) - DC 18 Will Control
Mind Reading(Perc) - PC +10 Will Mind Read/Sensory Link
Audio Dazzle(Perc) - DC 18 Ref Dazzle (50' Selective Blast)
Telekinetic Grapple +5/15 DC 25 Tough Grapple/Bruise
Telekinesis +5 - - Trip/Disarm, STR +10
Movement Types:
Base: 30/60/120
Leap: 9/4/2
Flight: 10 MPH:100'
Feats: (5 PP)
Accurate Attack
Dodge Focus R:2
Fascinate R:2 (Diplomacy, Perform)
Attractive R:2
Skill Points: 32 (8 PP)
Skills Ranks Mod Misc Total
Bluff 4 +4 +8(16)*
Diplomacy 8 +4 +12(17)*
Perform: Sing 8 +4 +12
Perform: Dance 3 +4 +7
Sense Motive 6 +3 +9
Languages +3
*Bonus applies to anyone influenced by her looks.
Languages: French, English, Spanish, German
Equipment:
Communicator
Powers:
Mental Blast R:8 (4 PP/Rank= 32 PP) [Mental, Psionic]
AP: Mind Control, PE:Consious(+1), PF: Mental Link(1), Subtle (2), Progressive Initial Duration: 1 day for 2nd save (5) R:8 (3 PP/Rank + 8 PP = 32 PP, 1 PP*)[Mental, Psionic]
AP: Telepathy, PE: Sensory Link(+1), Comprehend(R:1), Subtle (2) R:8 (3 PP/Rank + 2 PP/Rank + 2 = 28 PP, 1 PP*)[Mental, Psionic]
AP: Sonnic Control PE: Range(Per)(+1), Selective (+1), PF: Precise (1), Subtle (2) R:7 (4 PP/Rank + 4 = 31 PP, 1 PP*)[Psionic]
AP: Telekinesis PE: Damaging(+1), Subtle: Subtle (2) R:10 (3 PP/Rank + 2 = 32 PP, 1 PP*)[Psionic]
*Purchased as an Alternate Power for 1 PP
Supersense: Precognition F:Uncontroled(-1) ( 1/2 PP/Rank = 2 PP)
Flight R1 (2 PP/Rank = 2 PP)
Force Field R:8 - PF:Selective ( 1 PP/Rank + 1 PP = 9 PP)
Mind Shield R:8 (1 PP/Rank = 8 PP)
Complications
Famous
Disadvantages
None
Tradeoffs:
-Att: -2, Save: +2
-Def: -2, Tough: +2
Lgt Med Hvy Lift Push
Max Weight: 26 53 80 160 400
Appearance:
Personality:
Monique De Lorme has been used to a public life, and is familiar with how to be open yet guarded in public. In private, she compassionate and empathic, even without her psionic powers. She is generally not one for direct confrontation, and would prefer a more peaceful approach. She is supportive of her friends and teammates, in both a task force roll and that of a friend and companion.
Background:
Monique De Lorme was born in Bordeaux, France, and lived a somewhat normal child hood till she was about 12. Singing in a class choir, a scout singled her out and offered her entry into a fine arts boarding school in Parris. There, her talent for singing and entertaining was honed. She was a background singer on a few albums, and even had a spot appearance on a US TV show as an exchange student. Under the guidance of her music teacher, Mr. Phillip Bisset, who had risked his personal savings, she released an album at the age of 16 with moderate success. Deciding that she had best finish her schooling, she graduated early and put herself through a performance arts advanced school, graduating at the young age of 20, and working with Mr. Bisset on a new project.
Deciding to change her image a bit, and having a little more creative input, she released her first album as Psyren. With a hipper beat, better vocal range, and certainly her looks didn’t hurt, she soon was known around the world. She toured, created music videos, and released a second album, which met with slightly less success, but had become a general pop culture icon till early 2004, when she mysteriously dropped out of public view after walking off stage in the middle of a concert.
Monique had somehow mysteriously connected to the mind of one of her audience members, and it scared her enough to flee off stage. She hid for a while before eventually talking to Phillip about what had happened. Phillip encouraged her to explore this a bit, and tried to help when he could. She learned some of the extent of her powers, and also learned of the deep love Phillip had harbored for her, even as a child. Flattered but unable to see him in the same light lead to some awkward moments between the two, and soon she had to back away from the only confidant she’d had. She’d had a falling out with her parents over money, and had simply let them work their way out of her life rather than confront them, and she had no siblings that she knew about.
Phillip, wanting to help her, did some research on the new UN Task force being formed, and came to her with an idea. There was only so much help he could give her, but perhaps she could find more help with the Task Force, as well as make a difference. Seeing the sense in this, she applied, offering the name Psyren to use as her code name, and hoping the publicity would help the new Task Force, now being called the Resolutes.
She later thanked Phillip, and told him that perhaps, in time, her feelings might change, but she needed time to deal with her powers now. Phillip continues to write songs for her to sing, and occasionally visits her, but the two are simply close friends. Meanwhile, she has been able to explore her powers better at the UN, though she needs to develop some more mental discipline before she can tap into them further.
Notes:
Psyren was always the consummate professional entertainer, and has been skilled at holding the attention of an audience well before she discovered her psionic powers. And since her youth, she had had dreams or visions that would seem to come true or provide a glimpse into the future, though these were few, far between, and rarely very long or detailed.
He mental powers allow her to fly using a fairly basic telekinesis requiring little concentration on her part. She has learned to shield her mind from attacks and probes, and how to shield her body from harm with a projection of power. These feats are all fairly simple for her, and she can do them almost reflexively.
Her visions still come at random, but they are longer and more vivid now. It is one of the few things she has not been able to learn to control, though she has much discipline to learn yet.
When she actively concentrates, she can meld her psychic powers to her will and do several things. First and foremost, she can strike down someone with a blast of mental energy, and need only be able to see her target. She can exert her will on someone else, who will act for her as she directs them, leaving them confused about their actions once she releases them. She has a strong telepathy, allowing her to communicate with anyone within 200,000 miles mentally, and read the minds and senses of those within her perception. She can control and distort sound, dazzling those in an area. She also has great telekinesis, allowing her to lift 24 tons, or move up to 60 tons, and can crush others with her great mental strength.
While she has learned to control her powers, she still lacks some mental focus that would help her tremendously, and has not yet learned how to tap into her mental senses fully yet. However, she is patient and dedicated to learning.
[/sblock]
Avatar
[sblock=Avatar]
Name: Avatar (Henry Johnson)
Size: Medium
Gender: Male
Str: 14 +2 ( 4 PP) PowerLevel: 10 PP: 150
Dex: 12 +1 ( 2 PP) AB: +7 (14 PP) XP: 0
Con: 20 +5 (10 PP) Grapple: +9 HP: 3
Int: 16 +3 ( 6 PP) Speed: 30'
Wis: 13 +1 ( 3 PP) Init: +5
Cha: 10 +0 ( 0 PP)
Base Power Feat Total
Defense: +15 +0 +0 25 (30 PP)
Dodge: +7 Flatfooted: 25
Base Mod Feat Power Misc Total
Fort: 0 +5 +0 +0 +0 +5 (0 PP)
Ref: 3 +1 +0 +0 +0 +4 (3 PP)
Will: 3 +1 +0 +0 +3 +4 (3 PP)
Toughness: 0 +5 +0 +0 +0 +5
Attack Attack Damage Save Type Type
Melee:
Unarmed +7 DC 17 Tough Bruise
Whip +7 DC 15 Tough Bruise (+special)
Ranged:
Heavy Pistol +11 DC 19 Tough Bruise
Movement Types:
Base: 30/60/120
Feats: (25 PP)
Accurate Attack
All-Out Attack
Attack Focus (Ranged) 3
Connected
Equipment 4
Evasion 2
Improved Aim
Improved Initiative 1
Improvised Tools
Inventor
Jack-of-All-Trades
Power Attack
Precise Shot 1
Quick Change 1
Second Chance (Knowledge: History Checks)
Skill Mastery (Computers, Craft: Mechanical, Knowledge: History, Stealth)
Sneak Attack 1
Taunt
Uncanny Dodge (Mystical)
Skill Points: 100 (25 PP)
Skills Ranks Mod Misc Total
Bluff 8 +0 +8
Climb 4 +2 +6
Computers 6 +3 +9
Craft: Mechanical 6 +3 +9
Diplomacy 2 +0 +2
Disguise 6 +0 +6
Gather Information 8 +0 +8
Knowledge: Current Evts 2 +3 +5
Knowledge: History 15 +3 +18
Knowledge: Pop Culture 2 +3 +5
Knowledge: Streetwise 8 +3 +11
Language: Greek 1 N/A N/A
Language: Latin 1 N/A N/A
Medicine 2 +1 +3
Notice 6 +1 +7
Profession: Professor 9 +1 +10
Search 4 +3 +7
Sense Motive 2 +1 +3
Stealth 8 +1 +9
Languages:English
Greek
Latin
Equipment:Task Force Communicator (0 EP)
Binoculars (1 EP)
Flashlight (1 EP)
GPS Receiver (1 EP)
Heavy Pistol (8 EP)
Laser Sight (1 EP)
Stun Ammo (1 EP)
Multi-tool (1 EP)
PDA (1 EP)
Whip (5 EP)
Powers:
Healing 4 (2 PP/Rank + 2 PP = 10 PP) [Mystical]
Power Feat: Persistent
Power Feat: Regrowth
Extra: Resurrection
Flaw: Empathic
Regeneration 13 (1 PP/Rank + 2 PP = 15 PP) [Mystical]
Recovery Bonus 4 (Automatic with Constitution bonus)
Disabled 2 (Every hour)
Ability Damage 2 (Every hour)
Resurrection 5 (Every hour, stopped by any means that separates the
mystical force from the body...disintegration,
incorporeality, exorcism, etc.)
Power Feat: Persistent
Power Feat: Regrowth
Complications:
None
Disadvantages:
None
Lgt Med Hvy Lift Push
Max Weight: 58 116 175 350 875
Sblocked for your convenience:
Appearance:
Avatar is a handsome, yet rugged-looking man in his mid 30's, weighing about 160 lbs. Most women notice his
thick, sandy hair, which sets off his deep blue eyes. A slight scar crosses his chin, hinting at an adventuresome
past. In the field, Avatar wears a white shirt, tan slacks, and an ever-present bush hat. In the classroom, his
tastes run to tweed suits with elbow patches. No matter what the situation, he usually looks ready for anything,
which is fortunate because when he's in the field, just about anything can and does happen!
Personality:
Avatar is generally soft-spoken and charismatic. He is not above dealing with shady types in pursuit of some goal,
but he prefers other company. Likewise, he is willing to bend the rules so long as the outcome is respectable, but
generally he is a law-abiding man. However, when he perceives some great injustice, he is an implacable foe of
whoever or whatever is perpetrating the deed, stopping at nothing to set things right. Avatar has a soft spot for
children, underdogs, and the oppressed. He is quite sensitive to the customs and attiudes of other cultures, which
has served him in good stead during his many travels in the world.
Background:
To most of the world, Dr. Henry Johnson is a university professor who is the author of a popular series of books
on the history of ancient civilizations, hardly a best-selling author, but one who is known among afficiandos of
the subject. They know little of the scholar who supplements his income as chair of the history department of a
small but highly regarded east coast university.
Fellow academics know him as a leading authority middle eastern history, although he is also known for being quite
knowledgable about burial customs and religious practices of ancient civilizations all over the world. He has many
refereed articles to his credit, and is widely quoted in such studies. Although they know him better than the
general public, his fellows in the halls of ivy have barely scratched the surface of the man.
Those who know him well enough to call him "Hank" are aware of his incredible personal history. No one knows all
of it save the good doctor himself, but by piecing together various stories a picture emerges of the son of two
scholars, who became very worldly at a tender age by being dragged all around the world in his parent's pursuit of
knowledge. Although near to completing an undergraduate degree while still a teen, he ran off on a series of
adventures, each more outlandish than the last, until he ended up as an intelligence officer working for the CIA,
the Mossad, and the KGB simultaneously...a true triple agent! Part Indiana Jones and part McGyver, he finished
both his undergraduate and graduate degrees (with a paper relating early Coptic burial practices to those of
ancient Assyria nearly a millennia earlier!) about the same time he "retired" from the spy business.
Since then, he split his time between writing, teaching classes, and criss-crossing the globe as a "purveyor of
antiquities". No tomb is too well hidden, no jail too escape-proof, and most importanly, no patron too penurious
to keep him from his goal. A remarkable life for a remarkable man...one whose unique talents would probably
qualify him for the resolutes even if it were not for the unsettling events of 12-31-99. Few know the measure of
"Hank", indeed.
And fewer still know him as Avatar. For the eve of the close of the millenium found him deep in the Rub al Kali -
the Empty Quarter of Saudi Arabia, his whereabouts unknown to the local authorities, who would not have approved of
either his plans to loot a centuries-old pagan temple uncomfortably close to their holy city of Mecca, or of the
bottle of champagne he planned to drink at midnight in the main chamber of that very temple. But as he began video
taping the murals and writings on the wall of that chamber, still legible after over 2,000 years, tiny motes of
dust began to glow with an unearthly light and coalesce into billowing luminescent forms. He couldn't have known,
deep underground, that the millenial comet was passing directly overhead at that very moment, the very moment when
a deep booming voice inside his head began to speak. The voice spoke to him of duty, of honor, of justice, of a
hundred other things. It spoke to him of things he remembers and of things he has forgotten but will remember one
day. It spoke until sleep took him, and he woke only to find himself laying in the sands outside the entrance
under the burning sun of a new desert day.
Dr. Johnson couldn't have known what strange power had infused his being that day, but he found out soon enough.
Passing through the streets of old Jerusalem, he encountered a suicide bomber for the second time in his life.
Only this time, he was close enough to remember the odd grin the young man next to him had just before he
disappeared in a sheet of flame. The bomber, Johnson, and several others were blown to bits by the savage blast.
The survivors were evacuated, and the authorities began the laborious process of cataloging debris, personal
effects, and human remains. A few hours after the horror had taken place, one investigator remarked how unusual it
was to find an intact corpse so close to the epicenter of the bombing, and his partner remarked that "it wasn't
there not too long ago." They moved up to take a closer look, and were shocked to find Dr. Johnson, badly injured
and clad only in tattered underwear, slowly regaining consciousness! Ever since, his closest friends have taken to
calling him Avatar...the one chosen as the servant of the gods.
Notes:
Most of Avatar's traits come from simply being a intelligent and capable man thrust into the middle of some very
unusual circumstances. For example, his computer skills come partly from his work in academia, and partly from
times when it became advantageous to discern the contents of the hard drives of a Russian "Apple" computer. Avatar
is a crack shot with a pistol, and not only started carrying, but became proficient with a whip after suffering
the inevitable Indiana Jones comparisons.
Of note are those specific traits that appeared after his encounter in the lost temple of Arabia. These powers
derive from the symbiosis of Johnson and the "spirit motes" that appeared to him there. These are apparently a
host of infinitesimal intelligent incorporeal entities who seem to have taken it upon themselves to ensure that
Johnson is able to fulfill the destiny given to him by whatever Power or Powers control the motes. These beings
infuse Johnson's physical person, and "live inside" him, if an incorporeal being can be said to reside in any
location at all. So long as some part of Johnson's corporeal body and the spirit motes remain together, all the
traits they give him will be present. How they might be separated is a matter of speculation, but suggestions have been
to utterly atomize Johnson's remains, to render Johnson incorporeal himself, or to perform some sort of "exorcism" to
drive the spirit motes out. Until such problem is resolved, Avatar will remain damnably hard to kill...at least, permanently,
that is.
Traits granted by the motes include:
Constitution points above 10
The Uncanny Dodge feat (the motes provide the awareness that Johnson is in danger...)
Both the Healing and Regeneration powers
Defense Bonus above +10 (possibly more of the defense bonus, too)
Advancement:
[/sblock]
Paladin
[sblock=Paladin]
Code:
Size: Medium
Gender: Male
Str: 15 +2 (5 PP) PowerLevel: 10 PP: 150
Dex: 14 +2 (4 PP) AB: +4 (8 PP) XP: 0
Con: 14 +2 (4 PP) Grapple: +6 HP: 5
Int: 12 +1 (2 PP) Speed: 30'
Wis: 12 +1 (2 PP) Init: +2
Cha: 15 +2 (5 PP)
Base Power Feat Total
Defense: +6 +0 +0 14 (12 PP)
Dodge: +3 +5 Flatfooted: 6
Base Mod Feat Power Misc Total
Fort: 3 +2 +0 +0 +0 +5 (3 PP)
Ref: 3 +2 +0 +0 +0 +5 (3 PP)
Will: 2 +1 +0 +6Mental+0 +3/9 (2 PP)
Toughness: 4 +2 +0 +0 +0 +6 (4 PP)
Attack Attack Damage Save Type Type Crit
Melee:
Unarmed +6 DC 17 Tough Bruise 20
Strike: w/Sword +10 DC 25 Tough Bruise 15+
w/ Corrosion +5? DC 15/20 Fort/Tough ????
Ranged:
Blast: Thrown Sword +10 DC 23 Tough Bruise 15+
Reflect/Redirect +6 Var. Var. Var. 20
Movement Types:
Base: 30/60/120
Leap: 300/600
Skill Points: 68 ranks (16 PP)
Skills Ranks Mod Misc Total
Bluff 0 +2 +2
Climb 0 +2 +2
Concentration 0 +1 +1
Diplomacy 16 +2 +18
Disguise 0 +2 +2
Escape Artist 0 +2 +2
Gather Information 0 +2 +2
Handle Animal 4 +2 +6
Intimidate 8 +2 +10
Knowledge (History) 4 +1 +5
Knowledge (Tactics) 4 +1 +5
Medicine 0 +1 +1
Notice 4 +1 +5
Ride 4 +2 +6
Search 4 +1 +5
Sense Motive 8 +1 +9
Stealth 0 +2 +2
Survival 4 +1 +5
Swim 4 +2 +6
Feats: (33 PP)
Attack Specialization (Sword) R: 3
Blind Fight
Diehard
Elusive Target
Evasion R:2
Fearless
Improved Critical R: 5
Improved Sunder
Inspire R: 4
Interpose
Leadership
Luck R: 4
Master Plan
Power Attack
Prone Fighting
Quick Draw
Takedown Attack R: 3
Weapon Break
Languages:
English
Equipment:
Comlink in helmet
Powers: (47PP)
Device- Sword [Easy to lose] (3PP/rank) x4 ranks [20 DP] = 12PP:
Strike (1 PP/rank) x8 ranks = 8DP
PF: Migthy = 1DP
Extra: Linked to Corrosion (0PP/rank)
Corrosion (2PP/rank) x5 ranks = 10DP
Extra: Linked to Strike (0PP/rank)
Alternate power array of Sword (1DP):
-Blast (2PP/rank) x8 ranks=16PP
-Burrowing (1PP/rank) x3 ranks= 3PP
Device- Shield [Easy to lose] (3PP/rank) x5 ranks [25 DP] = 15PP:
Shield (1PP/rank) x5 ranks = 5DP
Extra: Linked to Deflect (0PP/rank)
Deflect (2PP/rank) x5 ranks = 10 DP
Extra: Linked to Shield (0PP/rank)
Extra: Reflect (+1PP/rank) x5 ranks = 5DP
Extra: Redirect (+1PP/rank) x5 ranks = 5DP
Device- Armor [Hard to lose] (4PP/rank) x5 ranks [25 DP] = 20PP:
Absorption [Physical to Healing] (4PP/rank) x4 ranks = 16 DP
Leaping (1PP/rank) x3 ranks = 3 DP
Mind Shield (1PP/rank) x6 ranks = 6DP
Complications:
Enemy: Unknown (maybe Modred, Morgana La Fey, or even Lancelot & Guinivere?)
Honor: Follows Knightly code of Chivalry (Can't attack first, etc.)
Obsession: Finding Merlin(?!?) to figure out identity, destiny, etc.
Drawbacks:
None
Lgt Med Hvy Lift Push
Max Weight: 66 133 200 400 1,000
Appearance:
Paladin is a tall white male with a short sandy colored beard and mustache. His gleaming armor, shield and sword draw the eyes away from the forlorn look on his face. His eyes smolder with a passion kept in check as he ponders some weighty issue within his own mind. Strong but silent, he keeps his mysteries and his problems to himself.(P.S. the wings in the picture below only manifest when using his armor's leaping ability)
Personality:
Not alot of fun at parties, Paladin will soon come to be known jokingly as a stick in the mud (assuming someone notices him at all sitting in the dark corner). Until battle errupts that is. With the call to action comes a changed man. A natural leader who tries to use his tactics and skills to help and protect the group in order to win the day against villians.
Background:
Paladin doesn't know who he really is. He has vague memories of a 'regular' life in this world. Driving a 'car' to work. Going to 'school'. Kissing a beautiful woman dressed all in white. But these memories have been fragments since the old man changed him. The old man, his bleached white eyes staring from above his long unkempt grey beard. The dirty trenchcoat he wore reeking of back alley dumpster dives. He held out his hand showing a few small trinkets within the grubby palm. A miniture sword, shield, and suit of armor... "Do you accept these items? Will you fulfill your destiny sire? Wilt thou take up the mantle of your ancestor and once again do battle with the evil in this land? For power once again courses through this world and I have been released from my icy prison. Released so that I may help you become what you could be...SHOULD BE! But only if you choose it. Now...chooooose...."
The very next thing he knew, he was standing in the street outside of the Resolutes headquarters building. Shiny chariots with four wheels all squawking at him in some loud noisome language. People saluting him with a single finger raised high. All he heard though was the voice of the old man as he looked up at the shiny castle before him. 'Seek out these others to aid you in your battle against the villains of this world. But beware, you may not be the only one from your time to have been brought back...Arthur Pendragon.'
Notes:
Unknown to Paladin, if the all 3 devices are removed from him, he will change back into his normal form and identity: Arthur Knight of Indianapolis, Indiana. A loving husband and father who has been reported missing by his family since his complete dissapearance recently. Since Arthur in his Paladin form has different fingerprints, this won't likely be discovered until all 3 items are removed...which is unlikely to happen willingly as Paladin isn't sure what the result would be of such an experiment.
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NPCs
Mr. Kyle Wheeler- team handler
King- head of aircraft maintenance/flight operations
Dick- jet pilot
Dr. Lisa Theodopolis- University of Chicago Professor, Curator of Chicago’s Oriental Institute Museum
Dr. Steven Ritland-Archeologist-Discovered Sacrificial Bowl of Nanna in Mongolia
Villains
Relic- a former archeologist empowered with magical abilities by an ancient mask
Revenants-animated corpses of the preists of Amar Sin (the creator of the mask)
Artifacts
The Amulet of Nanna. A large gold disk on a heavy gold chain that features a recumbent crescent moon (the symbol of Nanna) floating over the Great Ziggurat.
The Prayer Stela of Nanna. A roughly 1-foot square arched stone slab featuring a cuneiform prayer to Nanna.
The Winged Disk Tablet. A small clay tablet that features the winged solar disk (a sun with the spread wings and tails of a raptor).
The Sacrificial Bowl of Nanna. A flat-bottomed gold bowl hammered with the recumbent crescent moon of Nanna on its side and the Great Ziggurat on its bottom.
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