CapnZapp
Legend
This symbol's got the following power:
I mean, technically, you can't use the symbol after the fight, because you're no longer attacking and no longer hitting. But this is a limitation exceedingly easy to get around. Just target your buddy or go find a rat in the dungeon.
(And even if the DM invokes the Bag'O'Rats clause, it's still cheesy to go find a low-level encounter for the express purpose of getting to use this power).
What do you think? Shouldn't the PC simply get to use this and have the revivification over and done with?
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Or, rather, let's look at this for another angle. I realize this makes the symbol one you won't use during combat. You'll want to have this in your pocket and only use it when there's an actual dead or dying buddy to save; keeping your Holy Symbol slot for another symbol with a more useful power or property.
However, the limit as written does not enforce this usage in any practical way.
What do you think? Should the symbol instead have a requirement along the lines of "this power requires you to have worn or used no other Holy Symbol since your last extended rest"?
Same goes for some other items, I'm sure. Symbol of Revivification is only an example in this regard.
Now, anyone feel the "you need to hit with an attack" requirement to be a bit silly?AV90 said:Power (Daily ✦ Healing): Free Action. Use this power
when you hit with an attack using this holy symbol.
Spend two healing surges, do not regain any hit points,
and choose a dying or dead ally within 10 squares of you.
That ally is returned to life at his bloodied hit point total.
This power does not revive an ally who’s been dead for
longer than 1 day.
I mean, technically, you can't use the symbol after the fight, because you're no longer attacking and no longer hitting. But this is a limitation exceedingly easy to get around. Just target your buddy or go find a rat in the dungeon.
(And even if the DM invokes the Bag'O'Rats clause, it's still cheesy to go find a low-level encounter for the express purpose of getting to use this power).
What do you think? Shouldn't the PC simply get to use this and have the revivification over and done with?
---
Or, rather, let's look at this for another angle. I realize this makes the symbol one you won't use during combat. You'll want to have this in your pocket and only use it when there's an actual dead or dying buddy to save; keeping your Holy Symbol slot for another symbol with a more useful power or property.
However, the limit as written does not enforce this usage in any practical way.
What do you think? Should the symbol instead have a requirement along the lines of "this power requires you to have worn or used no other Holy Symbol since your last extended rest"?
Same goes for some other items, I'm sure. Symbol of Revivification is only an example in this regard.