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System matters and free kriegsspiel


Well it's like turning up to a chess club, I guess. It's fine if you're happy to hack your way through a standard D&D-ish or even CoC-ish module. But it's certainly handle-with-care if you're going to play anything at all which involves revealing or risking onseself.
I find it useful to start with a D&D/Cthulhu module, or scenario, as a basis and then follow players proclivities, implicit or explicit, adding my own twist, making the game more personal, see where it goes, while having the main "mission" still running in the background, to which fall back in on demand.

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