ValhallaGH
Explorer
Why penalize Defense? Speed penalties are a huge drawback to heavier armors and are an already accepted part of the game. Simply ramp them up a bit.GlassJaw said:Here's the setup:
You are creating a ruleset for a cinematic, high-action, swashbuckling game.
Each class has a Defense bonus that increases with level advancement.
The Vitality/Wound Point system will be used.
Armor will be treated as DR.
Design Goal: You want to lessen the reliance on armor, or at least make players think twice about wearing very heavy armor.
For example, say medium armor slows you down to 2/3 your speed and heavy armor slows you down to 1/3. Sure, full-plate gives great protection but stomping along at 10 feet per round (or 5 for small characters) is absolutely not worth while.
And honestly, max dex already penalizes defenses when wearing armor.
A different route is the SAGA method, where you gain either an armor bonus to defense or a class bonus to defense. One of the classes has a talent tree for the few Star Wars characters who are good in their armor (and that style can be powerful) but that's a mechanic that is easily not brought over; everyone else avoids armor like a plague after level 4.
Last edited: