T1: A Visit to Spelding Square [Completed]

Realizing that he can't do much in his current condition, Ngikhnit withdraws to the northwest (3 squares W, 2 squares N) and waits to see what transpires.
 

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[sblock=Midias, Ngikhnit, Pendrake]Ngikhnit backs off a way.

The creature Midias missed continues to strike out at those around it. No tentacles come anywhere close to Midias, but Gillin is struck a glancing blow, and Pendrake absorbs two heavier strikes.

If the creature is capable of thought, perhaps it wishes not to be surrounded, for it slithers south-west - and as it does so, it again slips out of notice.

With an uncomfortable glance into that ominously empty space, Gillin steps away and targets the one that can still be seen, bringing Mildred down on its center, splattering more pieces of viscid flesh.

This creature is not yet done for, though. Pendrake endures more punishment, but Gillin - is the old man enjoying himself? - sidesteps a clumsy return strike.

Quozen remains still on the cobblestones.[sblock=OOG]UT2 misses Midias, with a nat 1; hits Pendrake for 6 and 4, putting him on 25/50 HP; hits Gillin for 2 (he has now taken 6 damage).

UT2 takes a 5' step SW - it is now in the square south of Midias, but unseen.

Gillin attacks UT4, hitting for 4.

UT4 makes 3 attacks on Pendrake, hitting once with a nat 20 for 2 (23/50 HP); crit not confirmed. UT4 makes 1 attack on Gillin and misses.

UT4 takes a 5' step SE - now in the square east of Gillin, but unseen.

Current view, for those with lowlight vision, with white squares indicating locations of creatures:

lowlightview37.png
[/sblock][/sblock]OOG: end of round 16, except for Peladus' actions for this round. Pause to catch up.
 

OOC: a crit for 2 points? that soundls like one of my rolls!!

IC:Pendrake grunts from the pain of the first two hits and barely notices the third.Torn between helping Madias and gillian he goes to the one priest of the group by following after the creature he just attacked. He looks for any slime trail that may show where it has moved to, oterwise he will move 5 feet SW and attack the spot he last saw it to be headed toward.

regular attack: 1d20+9=18

regular damage: 1d8+3=7

Miss chance: 1d100=92
 

[sblock=Midias, Ngikhnit, Pendrake]Pendrake strikes the unseen creature and though he put less force behind the blow feels sure he has still hurt it.

OOG: 2 damage to UT2.[/sblock]OOG: Peladus for round 16...
 




[sblock=Trouvere]I'm trying to check previous maps to see whether the yard is open to another alleyway on the western side of the last map you showed me ... but I've just spent half an hour waiting, without success, for the map to download, so if I describe in general terms what I want to do, perhaps you can move it along.

Peladus won't follow the UT up onto the roof, because he's got no guarantee that he won't just barge into it again (and doesn't fancy another clout like the last one). Instead, he'll run to the corner of the building facing Spelding Square - down whichever alley he thinks is likely to be open to the square. I'm concerned about the UT disappearing off to the west, so if he can go down that alley, he'll take that one (and I was trying to remind myself of the layout of the previous map, since I'm unsure which alleyway he moved north along to get to the yard in the first place).

When he gets there, he'll call out, "A little help here, please! At the northwest corner of the square!" He wants to attract at least one of his companions to help him keep an eye on this thing, since he can't cover both sides of the building on his own.

Hope you can work with this, Trouvere.[/sblock]
 

[sblock=Trouvere]OOC: Yep, that's the map I was trying to find. Thanks for the PM, T.

IC: Peladus runs to the west, then down the alleyway to the south. He calls out to his companions as he nears the square.

"Can one of you help me, please? At the northwest corner of the square!"

He keeps an eye open for the creature.[/sblock]
 

[sblock=Peladus]Peladus hurries west. As his light picks out new details, three things become clear. Blank darkness indicates a drop off the dockside into the sea about twenty feet to the west; and a second shed tightly abuts the first. Beyond a rough stack of wooden shingles, a very tight passage lies between them. It is wide enough for him to squeeze along, with effort, though perhaps not with a quarterstaff slung across his back. There is, however, a narrow gap beyond this shed and the drop into the sea which should be traversable, with care.

OOG: the layout wasn't quite how you/Peladus expected. At the point where his real situation becomes apparent, he's moved 30 feet (the square containing the rope is difficult terrain, as are other squares containing junk). The passage between the sheds is around two feet wide. The gap between last shed and sea is wider, but still less than 5 feet.

peladus36.png
[/sblock]OOG: more Peladus. Getting there.
 

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