Ngikhnit hollers, "We caught it in the net!" Holding his side of the net tight, he proceeds S, SE, S, SW, hoping to envelop the creature. "But watch out for Quozen!"
[sblock=Midias]Ngikhnit comes into view, sidling around and drawing in the fishing net as he moves.
Gillin takes off at speed on his spindly legs, Mildred upraised, calling out confidently as he disappears behind the stall. Out of sight, there is a thud - followed by a series of wet slaps and grunts of pain. Ngikhnit keels over unconscious, for the third time.[/sblock][sblock=all but Midias]Ngikhnit neatly wraps up the creature, leaving it hampered and hemmed in. Gillin moves in at speed on his spindly legs, calling out confidently, and pummels it through the net, leaving it obviously badly hurt.
Even so, now that it has been cornered, it does not give in easily. It slaps awkwardly through the restricting net in all directions. Gillin is an easy target, unarmoured and already off balance from his charge. Ngikhnit, weak from unhealed wounds, is slapped to the ground for the third time, releasing an end of the net. But the creature is unable to reach Peladus.
OOG: UT2 entangled full attack hits Gillin for 4, Ngikhnit for 4, misses Peladus twice. Gillin stays on his feet, but Ngikhnit is down again, at -1 HP.[/sblock]OOG: Round 23.
Pendrake... <---
Midias...
Peladus...
Ngikhnit...
Gillin...[sblock=Pendrake]
Dying: At the end of each round (starting with the round in which the character dropped below 0 hit points), the character rolls d% to see whether she becomes stable.
Injury and death: On the next turn after a character is reduced to between -1 and -9 hit points and on all subsequent turns, roll d% to see whether the dying character becomes stable.
Which is it? The second, surely - the first could give noone time to react before a character died. In which case, Quozen is on -3.
ooc: well I had half a post until i hit the wrong close window spot!
Pendrake moves with swift efficiency when he sees the creature is caught in the net! a short NW jaunt of 5 feet then west for ten puts him at the creature!
2 handed power attack 5
in the dimness of night, the available light gleams momentarily off 'ilk's bane as he brings it down with both hands on the creature right where he would have expected a good spot to hit it to be!
from d20 srd:
If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls
Wait a sec, no no no no. . . (repeat for 1000 nos and end with NO!)
wtf was I thinking. So sorry, not fully awake quite yet .
Let me apply the morning star stuff, and yes he will be droppin g the sun rod.
Morning star attack; . . .
could I keep the base 18 for a total of 21 to attack and base 3 on damage roll with +3 base damage modifier and +10 for the power attack for 16 damage?