T20: High Law and Low Justice (IC Thread 2)

We might well need some of that stuff. We've got to get those doors closed. A couple of flares?

What effect would that have, shooting a flare at the Security? Basically hoping to get them to scatter a bit, give us a chance to get Ruzz'koff and Trelene, and the hanger sealed. Does Saanath have a clear shot?
 

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doghead said:
We might well need some of that stuff. We've got to get those doors closed. A couple of flares?

What effect would that have, shooting a flare at the Security? Basically hoping to get them to scatter a bit, give us a chance to get Ruzz'koff and Trelene, and the hanger sealed. Does Saanath have a clear shot?
OOC: a direct hit by a flare gun would cause burn damage, although it would be dreadfully inaccurate as that type of weapon. Fired into the middle of the security might do something along the lines of what you describe. A standard flare wouldn't do much in the way of concealment - you'd be relying on confusion/fear.
 

Tomas shoots Quinn a quick look then turns back to Trelene

"Damn!" he curses as he sets to closing the doors realising that Quinn is probably right and its better to loose one than to loose them all

(ooc if no one else goes to get Trelene then the electronics check to seal the doors coming up in 5 - 4 - 3...)
 

OOC: This is what Ruzz'koff wants to say, whether this is what comes out of his mouth...

IC:
"We...leave....no one," Ruzz'koff is breathing and speaking through gritted teath, his rifle twitching and flailing as he tries to point it back out of the door, his mind struggling to master the pain his body is sending it, "Count..of...three."
 

Saanath pulls a flair gun from the locker, loads it and shoots it through the hanger doors into the hold. He picks a target (no a person) somewhere through the center area of the doors. He plays it safe. Nothing fancy. No tight shots. He doesn't want the thing to bounce off a wall and back into the hanger. And nowhere near any barrels of avgas or some such. If there is no such shot, he doesn't pull the trigger.
 

Saanath grabs the flare gun and gets off the boat and into a position that he can see into the hold, though not any of the security personnel - he is about 6m from the door. He can't quite get the shot he wants from here, especially given the expected inaccuracy of the gun. Too many friendlies around the door.

Seeing Tomas begin working at the door, Julia sprints there, crouching next to Tomas, and putting a hand on his arm as Ruzz'koff says, We...leave....no one," Ruzz'koff is breathing and speaking through gritted teath, his rifle twitching and flailing as he tries to point it back out of the door. Julia, not knowing the language but understanding the meaning nonetheless, says, "Damned right," though she looks a little less confident than she sounds as she looks out into the hold. When the vargr continues, "Count..of...three". She turns back to him slowly, and her face has another moment of what might be well-concealed panic as Ruzz'koff's rifle falls from his hand onto his knee and he himself begins to slump backwards, His white dress uniform now thoroughly red all along his right side. Julia pulls herself together. "Commander, get the prisoner," she says, gesturing to Poliarni. "We're doing an exchange." She waves frantically at Ktarle, trying to direct her attention to Ruzz'koff.

Trelene is starting to stir, flexing her hands, seemingly voluntarily.


***********************
OOC: This is a now round - Saanath's action was a left over move action, and Julia's move was the last action of the previous round.

Initiatives:
Ruzz'Koff: 19. Unconscious, LB -1=-4
Tomas: 17
Zaedhrarrg: 15
Red: 13
Saanath: 12. Standard action remaining.
Trelene: 11. No action this round - full action next round.
Henuri: 10
Eofar: 9
Wyrni: 9
Quinn: 7
Ktarle: 6
Sheert: 4
Julia Darius: 2
 


Seonaid said:
[ Sorry for any confusion. Ktarle's actions remain as above. She will go to Ruzz'koff and treat him on site. ]

OOC: No worries :) Giving First Aid to Zaed was a full round action though, so she will move to Ruzz'koff this round. She'll still have a standard action, such as giving him a dose of pharmaceuticals. If wants to treat him with first aid, that will have to wait until next round. The benefit to first aid is that if it succeeds, it automatically brings him back to 1 LifeBlood. A drug would halt his LB loss, but could not revive him because the benefit from Medical Drug is +1d4 LB, and Ruzz'koff is already at -4.

OOC: Wilphe - if there is any negatiation to be done that involves the captain, I'd rather not be negotiating with myself. Would you run her while Ruzz'koff is under?
 


Tomas feels the pressure on his arm and the Vargr counting off and stops his task as if awaking from a dream

"Prisoner exchange?" he mouths to himself "what prisoners?"

He tries to assess excatly what might be going on but stays hovering by the door ready to get the doors shut!
 

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