Henuri looks to the beckoning cover provided by the crates, then back to the door from which he bastard shot at him.
Can still see him a little. The big guy has the other Bob; he won't be much of a threat if we move now. I think the others were all unarmed, except maybe that twit Darius, and she'll be wreck right about now if her psych report is accurate. Take this guy out, we take the hangar.
********
Tomas and Ktarle can't see Henuri because of the angle at which both can see the open door. Instead, all they see is a flash of light, as the laser blast
burns into Ruzz'koff's side. In awe, they watch as he holds his rifle
steady despite the grievous
wound, which is
bleeding badly. Both can see that he's going down fast without help.
OOC: Wilphe, Ruzz'koff doesn't have equipment listed, but you stated he was wearing full dress uniform for the captain's dinner. I rated that at AR2(1), putting current AC at 13 vs laser, 14 vs physical. Henuri Rolled a 20, -7 for cover. Damage is Stamina -15 = 9. Lifeblood -11 = -3.
********
Henuri looks about ready to wave the others into the hangar. Then his eyes narrow.
Damn. Thought that'd put him down. Been a long time since I've taken on the Navy. Heh. Bastards.
"How many are they, Mr.?" Eofar calls to Henuri.
"At least four, soon to be three. And it's 'Agent'" is the reply. Henuri snatches up the power pack and moves behind a crate.
No further sounds can be heard from the hangar.
*********
ooc: Quinn, Ktarle, and Julia can act. Quinn recognizes the presence of medkits and useful phramaceuticals on the pallate outside the boatsas he nears them.
First Aid = T/Medical DC 15. Raises a dying character's lifeblood to 1. An additional application will raise an unconscious chracter's stamina to 1
Medical Slow drug will put a chracter into a coma-like state for about a day, stabilizing the chracter
Medical drug heals 3d6 STA and 1d4 LB.
More details if needed.