T20: High Law and Low Justice, Part 3

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Saanath, Merchant 6

Saanath decides to leave transfering the packs until later, ... if necessary.

Grabbing his comp and the 'doc's' datacomm, he heads off in the direction of the medbay. There, he hands over the datacomm to Ktarle and updates them as to the situation with the lowberths. Then assuming that he isn't needed for anything else, he heads up to the bridge to help Tomas and Ruzz'koff.

ooc: Pilot: +13, T/Astronav: +4, T/Sensor: +4.

Once he has settled in and made sure everthing is OK, Saanath accesses the ships computer, and sets about ensuring that they have full access.

ooc: T/Computer: +11 (Hacker feat), T/ComputerTeck +7.

ooc: Meardwyn, you said we have 6 hours of oxygen so long as the people remain sedated.. I guess by that you mean the crew and passengers. Its my understanding that we haven't found anyone except the child and the lowberth passengers so far, is that right?
 

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Zaedhrarrg, Vargr Pilot

Climbing as quickly as he can out of the autodoc chamber, Zaed sinks to the ground and greedily inhales the much-needed oxygen provided by the mask.

"... finally free ... can't stand enclosed spaces ... drives me up the wall ..."

When he looks up to Vyrkris, tears begin to well up in his eyes.

" I didn't save her, Vyrkris. I tried to, I really tried, but I didn't. ... Trelene and I were ... Trelene! 'Kris, what about Trelene?"
 
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Tomas works a frantic pace as he tries to take in all the information, plot the courses asked for and keep an eye on the scans. Seeing Ruz'off take pause he breathes deep and concentrates more closely on the task at hand

(ooc sorry and autopilot again - I'll be away for a week)
 

Zaedhrarrg, Vargr Pilot

Upon Vyrkris' confirmation of Trelene's survival, Zaed breathes a bit easier. "So at least it wasn't totally useless, but I should have saved both the Captain and Trelene." he groans in misery. "How will I ever ...," he begins anew but suddenly stops when (the memory of) the sharp pain of having one of his ears cuffed penetrates the jumble of his thoughts. "Ouch! Cease that! They are mine!"

For a short moment Zaed seems to stare into nothingness before he jolts back into the present.

"So I can't save everyone everytime? But that is sooo unfair!"

...

"Oooh. Well, let's go! There is no rest for the weary with the Scouts!"


Putting his paw onto the wall for support, he pulls himself back to his feet. When Zaed catches Vyrkris's concerned glances, he blurts out:

"Don't look at me that way, Vyrkris. I can stand, I can work. And an expert manning the hot seat or the sensors always comes in handy. It's not like I'm a doofus!"

On the way out Zaed sees his jacket lying where Ktarle dropped it before beginning his treatment. His muzzle twists in disgust and he gives the jacket a mighty kick, only to be hopping on one foot in the next moment because he hit the wall the jacket was propped against rather hard.

"Ouch, ouch, ouch!!"

His agonized shouts, though muffled by his mask, echo within the ship as he hops out of the medbay on one foot.


[OoC: Zaed will make his way to bridge, or at least to where he thinks it should be considering the layout of the family corsair.]
 
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When Zaedhrarrg arrives on the bridge, Tomas and Saanath great him with surprise and gladness, even if the smiles are a little fleeting when everyone remembers their situation. Tomas says, "All right, I think we can cover what we need on the bridge, even with Quinn having taken off. For now, what we need most are sensors, drives, and guns. I'm taking the turrets - I can't break through the jamming with the comm system, so maybe I can with a laser. Saanath, Zaedhrarrg? How are you guys on Sensors - I've only just been getting by? "


Saanath says, "About how I'd be, I'm afraid." They both look to Zaedhrarrg.
 

"Would be a pretty bad Scout, if I couldn't read my own sensors, no?" Zaed replies, trying to display an ironic smile which instead only comes out as a pained snarl. "I'm also good with the guns, but keep the techie stuff away from me."

After limping to the sensors station, he looks at the two men inquringly. "So what exactly are we looking for?"
 

"We've got the two fighters - they're sitting off a ways jamming our comm systems, and waiting for ...something. Could be the SDB, could be something else. Saanath, can you play the logs again for Zaed? See if you can mkae anything out of those.

Quinn wanted times-to-intercept on the SDB, for both the Keruuchan and the Dvonn, as well as a course to Gelugon, that gas giant there. We should make sure we're aware of any surprises along the way.

Okay, Zaed, you're on sensors. Saanath has the conn, I'm taking a turret. Ruzz'koff, you feeling a little better? Good. Do you think you can help Trelene out? Sounds like she's found something interesting."

Ruzz'koff answers, "I can help out - for a little bit, anyway." He looks at Zaed, ruefully. "We look like hell." he says simply, and turns to go.
 
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A minute or so later, Ruzz'koff appears at Trelene's side, and stares for a moment at the slime. "So what do we do about this?" he asks quietly, as if he doesn't yet have any ideas.
 

"Well, at least our tails are still intact," Zaed replies, wagging his own a few times to underline his statement.


"So let's start with these 'times-to-intercept'. Hmmm, Mil-Lingo, isn't it? Us Scouts never 'intercepted' anything. ... well, unless we got any other volunteers, I will be doing the plotting for those courses next and then there should be some time for those logs. What's so interesting about them?


[OoC: T/Sensors +11, T/Astrogation +11]
 

Zaedhrarrg:
The SBD's course puts it moving directly away from Keruuchan towards Dvonn. If Dvonn stays stationary, it will reach you all in just under two and a half hours. Plotting a course to Gelugon, would take you closer to the SDB, but if it's currently moving at its top speed, you'd be able to get the Dvonn to the planet for a fuel scoop without being directly engaged by Junkyard Dog (the SDB). The problem would be getting to a safe jump distance afterwards.

In the logs, you think GA refers to Gateway Arms, the large arms and mercenaries dealer in this region. Your family's corsair, as well as just about every other family's corsair would certainly have tangled with them in the past. If one of their ships is still around, it's not a good thing.
 

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