T20: High Law and Low Justice, Part 3

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Saanath, Merchant out of his depth

Saanath feels something catch in his throat at Ktarle's words. Hope. But was it too much to hope for. Were they in so deep that ...

Saanath leans forwards and, resting his elbows on the dest, massages his face and eyes.

"Alcohol," he mutters to himself. It had killed enough of his brain cells. And it mixed with water didn't it? A solution of water and alcohol. He thumbs the comm and passes on his idea to Ktarle.
 

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Duzz'koff, Dasterdly dashing and daring vargr noble

"Solvents? Doc, solvents will kill those beasties as well, don't you think? And, if worst comes to worse, we can allways try to keep the life support as clean as possible, and just refill our oxygen tanks. Wouldn't wann a get a whiff of anyone after eight days in a vacc suit though. Let's try something."

The vargr goes in search of the housebots, tries to power 'em on, and orders them to first vacuum the medbay completely, then clean it with water and solvent, and then work their way outwards from there, cleaning corridors and elevators in the straightest way to the bridge, and then clean the bridge.. As a hasty afterthought, he orders 'em to clean evryones vacc suit as wel.
We just need a few spore-free, or as good as sporefree rooms. Then we can relax. We'll probably never get this ship totally clean, but we should be able to stay on top of it. By the gods, this would make one hell of a terrorist weapon. Put this aboard a line cruiser and evryone is dead. We gotta warn the navy and let some of their scientist think about this little bug.
 

Tomas continues to work dilligently at the task of getting the boat systems transfered, going through each level quickly yet carefully.
"Keruuchan's approaching the JohnHenry base" he reports through to the bridge "don't know if it means anything under the circumstances.

Almost got the boat - anything else required while I'm down here?" he asks
 

As Tomas completes his work on the boat, Ktarle broadcasts from sickbay again. "Alcohol and bleach both kill it - Fast. I bet other compunds would work, too. Once out of their crystalline casings, these buggers aren't very durable. Get on the autogalleys and get as much alcohol as they can produce; same with Maintenance - maybe the housebots cleaning supplies will be useful. We've got to flood the dust and kill the microbes before the feed off the oxygen released by the dissolving crystals. We do it on a large enough scale, we all get to breathe past the next six hours."
 

Ruzz'koff makes his way to mid-deck, to the closet off the passenger lounge and galley. The first thing that he notices are the several passengers and crew lying on the couches, and some on the floor. A quick count of the bodies (he's not sure at this point who, if anyone, is still alive) accounts for most of the passengers, except for the dead in medbay, the two children, and the luriani passengers. There are also six crew members here - two vargr, four humans, but Ruzz'koff doesn't know whether this accounts for all the crew or not. There is a pile of apparently discarded oxygen tanks off in one corner. The autogalley is on the port side of the room, next to the closet that is supposed to contain the housebot.

Manually opening the small closet (which is supposed to open automatically to allow the housebot out when it is needed), the vargr finds the housebot, which looks to have been intentionally deactivated. The receptacle where the housebot is supposed to deposit its collected refuse, for trash compaction before expulsion, is full to the brim with dust, and the bot was apparently deactivated before it could start the prcess of voiding the contents.
 

This is odd. Why deactivate the robot before.... Hmm, where would this go? Back into the system? Or does it get jetisonned into space? That could be a major disaster. We'll just have to store it all into a container, then dispose of it . Yes. I'm brilliant. Let's get to work. Eeuhm. No, let's first see if someone is still alive.

Doing the basics (checking for pulse, breathing and such) the Vargr tries to see if anyone is still alive. Either way, he'll call the doc on the intercom.
"Eeuhm, doc? There's a bunch of folks down here. Dunno if anyone's still alive though."


He'll first help the doc getiing people to the relative safety of the sickbay, meanwhile discussing what to do.

"I don't know doc, but couldn't we just pile the stuff into a container, then seal it when we've got all the white stuff cleaned up, then put the container in a vacuum, then desinfect the ship room by room, then get ourselves desinfected, and then reoxiginate the ship? Would that work?"

If they agree on a plan, he'll get busy, go to the cargo area to find an empty container, or empty a sealable container, find a knocked-out aslan, get him to sickbay, ask someone to reprogram the cleanbots, and then get busy working on cleaning the ship.

[sorry guys, work busy]
 

Saanath, a Merchant in hot water

Dr Undead said:
"Eeuhm, doc? There's a bunch of folks down here. Dunno if anyone's still alive though."

Relief floods through Saanath.

"Damn yes! The doc's log mentioned putting the passengers into er, ... a sleep or something. To conserve oxygen. Check their pulses or something."

The presence of the passengers pretty much finally extinguishes the persistant nagging fear that the whole "distress call" was some form of elaborate hoax and that Mr Nels-something had been right. The thought sends a chill running down his his spine. With a ship full of innocent passengers its going to be a damn sight harder for Nellie-wotsit to screw them if they get out of this mess. If ...

Saanath suddenly realises how selfish he has just been.

"God willing they are still with us," he adds belatedly.
 

After final checks on the boats to make sure they are all under the Dvonns systems Tomas looks about trying to get his bearings and wondering just how they are going to get out of this mess.
'Maintenance' he thinks and starts heading in that direction looking for the bleach or whatever other solvents might be stored there. He pauses when the Vargr broadcast his idea of sealing the stuff somehow
'so whats the concensus?' he asks 'I know I just want to get rid of the stuff...'
 

Ktarle rushes across to the lounge when she hears the news of the passengers. Together, she and Ruzz'koff check on the passengers. Several still show signs of life, though life that has been deeply sedated. Cause of death for those who did not make it appears to have been asphyxiation. Together, Ruzz'koff and Ktarle get the living into medbay for further care.

Afterwards, Ruzz'koff is able to locate Trel in the cargo bay, along side a pile of spilled luggage - much of which could be sealed airtight, if necessary, and with the help of a sled, legs him up to medbay with the others.

Those alive, but sedated in the passenger lounge :
Alden Glendower, a middle aged mixed-race human male
Dorothy Fingal and Arthur Fingal, a middle aged Vilani couple.
Milikan Kenin, a mixed race human male in his thirties
Rerg'shael, a female vargr in her thirties. Her badge and uniform mark her the ship's astrogator.
Hector Guzman, a middle aged human male. his badge indicates he is the ship's steward.

Those so far confirmed dead (and their locations) :
Kelly Robertson, a very large human male in his thirties, one of Dvonn's engineers.(lounge)
Meredith Egrain, a mixed race human female in her thirties (lounge)
Gorshareg, a vargr male in his twenties, first mate of the Dvonn. (lounge)
Armand Blair, a powerfully built human male in his forties (medbay)
Wolereiyeo os Vareheraio, an Aslan female in her thirties (medbay)
Hodor Freyir, a vilani human in his twenties, Dvonn's chief engineer. (engineering)
Malena Menehiru (Cargo Bay 2)
Kvereash Gergh, a vargr male in his forties. Captain of the Dvonn. (engineering)
 


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