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T20: High Law and Low Justice, Part 3

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Trelene Scrautigue : Luriani Navy 2/Prof 7/Trav 1: Retired Makhidkarum Vice President

Trelene turns her attention to Quinn.

"We have comms now. I am at the moment monitoring an unsecured transmission from the SDB to the us. Piping the message to speakers now."

Trelene turns the message to speakers and lets it repeat a few times to allow everyone to hear it. Then she takes it off speakers.

"What is our next action?"
 

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AFter clearing the tanks and checking the Luirani for any injuries or disfigursation from the slime Tomas gets back out and leaving the decontamination to the designated team patches through to the bridge

"so do we need to man the guns?" he ask of Quinn "or engineering? things are under control down here"
 

"Tomas, yes - get to one of the guns, " Quinn says, "Vyrkris, you're in engineering, but you call for help if there's anything you can't handle. Quinn looks around the bridge. "Alright everyone, we're almost there. Saanath, you've done this before, right? How are we going in?"
Saanath:
The fastest way to do a fuel scoop is to maintain as much velocity as possible, open the intake vents, and gather as much ionized dust and gas as possible. This lets you esacpe the planet's gravity with greater speed and ease. It also carries a risk that an incorrect calcualtion of the angle that you approach the planet at will cause the ship to either burn up or crumple under the planet's gravity.. It is safer to go in more slowly, and use gravity to approach the planet while thrusting directly away from the planet. That keeps the ship in equilibrium, letting you get only as close to the planet as you absolutely need to, use intake pumps to completely fill the tanks, and then use a burst of power to get away from the planet. Slower by several minutes, but more sure.

While waiting for Saanath's reply, he asks everyone else, over the comm as well, "After we get the fuel, where are we going? There are naval bases at Daramm and Dukh, but a whole lot of Nells there, too. Anyone else got any bright ideas?"

ooc: from the ooc thread a while back. All the systems within Dvonn's jump radius: http://www.enworld.org/forums/attachment.php?attachmentid=16343
original posts with a couple other notes, if they have any bearing: http://www.enworld.org/forums/showpost.php?p=1770809&postcount=23

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Zaed looks up from the sensors. "Two new fighters have launched from the mother ship - One of the others has circled back - I lost him on sensors for a few seconds - sorry - he's coming alongside, getting real close - hasn't fired.

Trelene then detects another message. The jamming has reintensified, but she is still defeating it. "This is Ullemguz. You Imperial bastards come any nearer us and you'll get what they got!" comes through in Gvegh(vargr). The message is originating from the nearby fighter and being sent tothe SDB, but it's trying (only partially succeeding) to spoof the Dvonn's comm signature. A skilled comm officer on the SDB could tell that the message didn't come from Dvonn, Trelene thinks. She's not sure someone there could tell exactly where it did come from.
 
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Saanath, Human Male in the wrong place at the wrong time.

"You've got a choice of quick and messy if you get it wrong, or slow and easy to shoot. The difference is a couple of minutes scooping time.

"There is a fair bit of experience on this bridge it seems, if we double check plots and so forth, we should be OK. I think."

ooc: Maerdwyn, I assume that some amoung us have done this before. Can we get approximate dc's for these options.
 

ooc:doghead,sorry meant to include those earlier. Easier: DC20. Faster: DC30, both assuming "standard" conditions. Quinn's or Ruzz'koff's Leadership score will grant a +4 to the roll. You can take 10, but not 20 on the attempt. The time difference is actually a little greater in absolute terms, as it's measured in space combat rounds instead of personal combat rounds, but the effective time difference (as in the number of action available to you and to the other ships present) is the same.


ooc:it's a little awkward for me to be ghosting Quinn, giving orders and such. Id prefer you to include Quinn's orders to you (if any) in your posts. Even better, I could move Quinn to weapons and let Ruzz'koff take the bridge, which would put a real live PC in charge of things :)
 
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Trelene Scrautigue : Luriani Navy 2/Prof 7/Trav 1: Retired Makhidkarum Vice President

Trelene turns to Quinn.

[Trelene]"The fighter is trying to send a message to the SDB using the Dvonn's comm signature. Odd! Perhaps I could piggyback a message on their message. It might allow us to communicate with the SDB without the pirates knowing it. From the message the SDB is sending it appears that they believe we are the pirates."

Quinn ponders this for a moment.

[Quinn] "Go ahead and try it."

Trelene begins trying to code a message for piggyback on the next fighter transmission.

[Trelene's message]"Message form Dvonn. We are pursued by two unknown fighters. Another unknown contact waits for us on the other side of Gelugon. By it's size, it's the fighter's mothership. It has launched two additional fighters. One of the fighters is using the Dvonn's comm signature to send a false message. Many on board are dead. There are some survivors."
 
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ooc: Which earlier message? For the most part Quinn has only been communicating with people aboard the ship. The Dvonn has been jammed since boarding occurred. If you guys would like to come up with a message to send out, you certainly may.
 

"Ok people, we'll go to Dukh, there's both a navy and a scout base, and as soon as we exit jump we'll broadcast at full power. The scouts will be enraged at this disgracefull behaviour of the nells. But first we'll have to get there, no. Quinn, things will get pretty hairy, you'd better man one of the guns yourself, we need your experience there. Since I'm no good at anything at all, I'll just take command. Allright.
Saanath, quickest route out off this mess, go to the gas giant as fast as you can, and get us refueled.
Doc, If you can give comentary on the victims as you treat them, do so. Leave your portacomp open, we'll record it and transmit it together with the images from the security cam in sickbay, should be convincing enough."

The tone of voice is both commanding, convincing and reassuring, as years of navy training take over.

He busies himself with preparing a message to broadcast. He'll try and edit the conversation between the captain and the owner, where he commands her not to assist, the logbook of the captain and the diary of the ships doctor, and will add material from sickbay (especially the little kid), and a message from himself[ooc : as soon as I've slept a little]
 
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Quinn looks at the vargr. "Yes, sir." He actually seems to savor the last word, not having used it in a couple years himself.

ooc: thanks guys.
 

Captain Ruzz'koff speaking

"OK, Status report on the life-support,please. Number one priority : get the sickbay oxygenated. Number two : refill all available oxygen tanks. If we can't get the system back online, we'll have to camp in our suits. We'll need those tanks. Third : get the bridge oxygenated. Timeframe please."
The vargr says as he leans back in his seat, his expression thoughtfull.
"Next : I believe the engines are good to go, and the guns seem intact. Confirm please."

"Allright, crew," he says with obvious pleasure at being in command again "We all know that this is not going to be easy. It seems that the fighters are trying to bluff off the SDB. Wich means that she might be on our side. That is good, because she can blow us to bits without even trying. There's still the big ship on the other side of the gas-giant. So the plan is that we try to convince the SDB that we're the good guys, deal with the fighters, let the SDB deal with the other ship while we get away to another system. Anyone got anything to add?"
 

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