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T20: High Law and Low Justice, Part 3

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Saanath Merchant 6

Saanath takes a stun rod, hefting it a couple of times to get a feel for the weight. He then attaches the holster to his belt. He eyes the lasers warily for a moment, then looks to Quinn, uncertainty written across his face.
 
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Tailspinner said:
On Beta:

Trelene continues to scan the immediate area for anomalies.
Not quite sure why it catches her attention, Trelene scans a group of ateroids a ways off from the Dvonn - farther out than tho two boats have been scanning so far. Of the fifteen odd objects present, preliminarily, at least one seems to have a much higher mass than the others. *Could* be merely a source of as-yet-unmined heavy metals that the JohnHenry base will eventually pick up.
 

Trelene Scrautigue : Luriani Navy 2/Prof 7/Trav 1: Retired Makhidkarum Vice President

Maerdwyn said:
Not quite sure why it catches her attention, Trelene scans a group of asteroids a ways off from the Dvonn - farther out than the two boats have been scanning so far. Of the fifteen odd objects present, preliminarily, at least one seems to have a much higher mass than the others. *Could* be merely a source of as-yet-unmined heavy metals that the JohnHenry base will eventually pick up.

Both intrigued by the find and bored with her current situation, Trelene focuses the sensors on the one odd object to try and get better sensory data.
 

Tailspinner said:
Both intrigued by the find and bored with her current situation, Trelene focuses the sensors on the one odd object to try and get better sensory data.
On a second scan, the composition of the asteroid remains elusive. Of course, with these low grade sensors, that's not too much of a surprise. Still...
 

Ruzz'koff gives a low breath, "Can we configure a comm link to the Dvonn from here and patch into their internal system or are we going to have to do this the hard way?"
 

Wilphe said:
Ruzz'koff gives a low breath, "Can we configure a comm link to the Dvonn from here and patch into their internal system or are we going to have to do this the hard way?"
The captain says, "Most ships' hulls are shielded against electronic noise - radiation, personal communicators, etc. Datalink signals aren't strong enough to get through in most cases, without patching into the comm system. Most ship's do that automatically, unless there's a security threat. If they've locked down the comm system, the team will need to manually patch into a terminal on the Dvonn to call out. They could still hear us, though, as our transmitters should be powerful enough to get through."
 
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Tomas is ready with lazer attached to its power pack and tools at the ready. He's use to working the Hull of ships from his life as an engineer and getting back to zero-G ought to be a good work out for his ailing muscles.

He moves forward ready for Quinn to make the call


ooc

Maerdwyn said:
the team will need to manually patch into a terminal on the Dvonn to call out. They could still hear us, though, as our transmitters should be powerful enough to get through."

So are there terminals or some way of accessing them, on the external hull? or do we need to be inside to tap into them?
 

Tonguez said:
ooc
So are there terminals or some way of accessing them, on the external hull? or do we need to be inside to tap into them?
ooc: One could make an extremely difficult t/comm check, but basically the answer is you'd need to be inside. But only if the ship has been locked down to prevent extraneous communication - normally the ships computer would add any datalinks present to its network automatically. Sort of like Starbucks' wi-fi internet access. :)
 

Maerdwyn said:
Vyrkris, who has now moved nervously to the co-pilot's seat next to Ruzz'koff, says "Do you want me to open the hatch now, Sir?"

Settling his shoulders into the vacc suit, Quinn shakes his head in the negative. "I need you over here."

He hands her a weapon. "In the event this turns ugly, it's your job to keep any unfriendlies off the boat. Got it?"

He turns to Saanath and Thomas, checks their gear, and reaches for the airlock's activator. "All aboard that's going aboard."
 

Vyrkris looks up at Quinn with impossibly large eyes, and swallows. "Yes, sir." She takes the pistol puts the power pack on her belt, somewhat awkwardy. She backs up to the co-pilot's chair and settles in, eying the entry team.As the boat's hatch slides open, the crew of Alpha is treated to the sight of a metal airlock on which has been painted a garish vargr-skull-and-crossbones flag, straight out of the "Corsairs of the Torku Wastes" ride at a HiranuWorld park. The activation pad for the airlock is keypad-based; it will either need to be bypassed or forced.
 

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