mellored
Legend
IMO:
Evasive Misdirection
When you take the dodge action, and an enemy misses you, you can use your reaction to redirect the attack to another target within range. The target makes the attack again against the new target with disadvantage.
Decoy
When you are targeted by an opportunity attack, you can use your bonus action to make the attacker also provoke an opportunity attack from everyone except you. Resolve the opportunity attack against your first.
Battle Planing
If you take a minute to survey the enemy, you and each ally you can communicate with gain a bonus to initiative roll against that enemy equal to your intelligence modifier. In addition, if you surprise the enemy, you and your allies can each move half your speed in the surprise round.
Battle Chant
As a action, you can start a battle chanting. While you are chanting, allies can use their action to join in. Anyone chanting can use their bonus action to gain temporary hit points equal to their proficiency modifier, but cannot talk or cast any spells that require a vocal component. Anyone can stop chanting at any time, and stops chanting if they fall unconscious.
Evasive Misdirection
When you take the dodge action, and an enemy misses you, you can use your reaction to redirect the attack to another target within range. The target makes the attack again against the new target with disadvantage.
Decoy
When you are targeted by an opportunity attack, you can use your bonus action to make the attacker also provoke an opportunity attack from everyone except you. Resolve the opportunity attack against your first.
Battle Planing
If you take a minute to survey the enemy, you and each ally you can communicate with gain a bonus to initiative roll against that enemy equal to your intelligence modifier. In addition, if you surprise the enemy, you and your allies can each move half your speed in the surprise round.
Battle Chant
As a action, you can start a battle chanting. While you are chanting, allies can use their action to join in. Anyone chanting can use their bonus action to gain temporary hit points equal to their proficiency modifier, but cannot talk or cast any spells that require a vocal component. Anyone can stop chanting at any time, and stops chanting if they fall unconscious.
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