G
Guest 6801328
Guest
When you take the dodge action you aren't a threat that round, and make yourself a poor choice of target. Layering you-might-hit-your-buddy on top of that prettymuch means you won't be attacked well dodging.
Oh, huh. I've always assumed that the Dodge action isn't obvious, and the adversaries wouldn't "know" you are doing it. It has literally never occurred to me that it might have a dissuasive effect on enemies. Likewise for this ability: I wouldn't think that adversaries would know you can do it. (Maybe I'd let above-average-intelligence adversaries clue into it after a couple of times.)
Yes; another version I was toying with used an Int-based DC.Maybe add that opposed intelligence check? (INT save vs INT-based DC would be better, IMHO)
Or make it a Reaction to go give an attack against yourself disadvantage and a chance of hitting someone else?
The last function doesn't quite seem right. Actually, the mechanic, each ally gets Advantage, once, in the forthcoming fight is OK, but the label 'inspiration' doesn't fit. And, I feel like you won't often get to survey the field beforehand like that. (Though, it'd make it a good feat for a stealthy rogue or ranger scouting around.)
I'm just using the standard 5e "Inspiration" mechanic. Admittedly I'm granting it a non-canonical way because it has nothing to do with roleplaying bonds, but the mechanic is just sitting there begging to be used. I interpreted the fact that it doesn't stack (that is, if you already have Inspiration then you can't get it a second time) as a feature, but maybe for some people it would be a bug.
Regeneration (in essence) is both marginal in combat, and potentially broken outside of it (and could lead to angst over when you're in combat and how you can fake being in combat, &c).
You might want to rip the HotFw Skald's 'Aura' a little harder, here, and have it trigger HD with a bonus to the HD roll, mirroring the surge-healing aspect, and having it use the bonus action of the character receiving the healing, or of an adjacent ally, to trigger it.
Couldn't hurt to also give inspiration, too, maybe if you trigger it for someone else, you get inspiration, or if you join in for more than a round you earn inspiration - or if the player with the feat chooses a theme/topic/story for his song that speaks to one of your Bonds?
Or the base effect could be temp hps (making it redundant if you already have inspiring leader?) rather than healing, with the healing requiring HD.
Oh, the idea of granting Inspiration is interesting...have to make it enough of a trade-off that it's not just a machine for generating Advantage for everybody, every round. But I really like that. I'm going to noodle on that.