Steel_Wind
Legend
Thanks Guys,
Steel Wind - I'll check out Star Wars. I'm not a huge fan of the movies, but a couple of my players are so that may work. I own GURPS 4E, so that is an option. Is there a setting in particular that's worth trying out?
In the books? The best is Knights of the Old Republic Campaign Guide for SW:SE, but you are highly unlikely to find it at retail. It's out of print and goes on eBay for a fair bit of money. Starships of the Galaxy is also out of print, but easier to still find in your FLGS. (By OOP, I mean the books sold extremely well 2 years ago and WotC has no more for sale. WotC reprinted the SW: SE core rules over the past three years, but not any of the expansion books).
You can fake it though and most of the information in KotoR is available elsewhere.
The Clone Wars provides an endless backdrop against which to set your campaign. I would recommend picking-up the first and second seasons of the Clone Wars animated series on Blu-Ray for inspiration concerning that era. And yes, the Clone Wars Campaign Guide and the Galaxy at War expansion book would suit you well for use in a combat themed game. If you don't already have Heroes of Battle for 3.5 D&D. Get it. Seriously. It's PERFECT for what your players seem to like and my expectatoin is that you would enjoy it too. It will be compatible in every way that matters with SW:SE.
Comics for inspiration in KotoR era are the Tales of the Jedi Omnibus 1 and 2 from Dark Horse, and the Graphic Novels, also from Dark Horse, under the title Knights of the Old Republic.
You might want to look at the KotoR computer game. It's available on the PC for pretty cheap online $5-$10. It is an excellent game and was the 2004 Game of the Year for a reason. The PC version is preferable to the Xbox version as the PC version supports modern large resolution widescreen monitors, while the console version for the original XBox does not. KotOR 1 is a solid game which should provide you with solid inspiration for your Star Wars RPG sessions. I can't recommend KotoR 2 as highly - but it's not a BAD game. Still, KotoR 1 is vastly better.
In terms of books? Bare Bones: (1) SW:SE Core Rules. You would want (2) Galaxy at War and (3) The Clone Wars. Unless you really want to add on deep starship combat, Starships of the Galaxy is not necessaary. Threats of the Galaxy is helpful for NPC's and Droid threats, but it's not a great book.
Amazon those first three books? Should cost you under $70 and you are good to go (and cooking with gas, too).
The Order 66 Podcast is free and highly recommended to get up to speed on the rules of the game.
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